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Showing 406 to 420 of 1,213 results Save | Export
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Chun-Chun Chang; Gwo-Jen Hwang – Interactive Learning Environments, 2023
In professional training courses, developing incumbents' professional knowledge and problem-solving skills when facing clinical and urgent situations is a crucial point. In conventional professional training, usually the learning content is delivered in a lecture-based mode using instructional videos with some case studies. In such a training…
Descriptors: Experiential Learning, Computer Simulation, Problem Solving, Competence
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Maimaiti, Gulipari; Jia, Chengyuan; Hew, Khe Foon – Interactive Learning Environments, 2023
The COVID-19 pandemic has forced many educators and students to embrace a "new normal" in learning that relies on online-learning approaches to alleviate the disruptions caused by the outbreak. In this context, the use of Web-based videoconferencing supported online lessons (WVCOL) has been offered as a solution to provide a learning…
Descriptors: Learner Engagement, Web Based Instruction, Videoconferencing, Electronic Learning
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Xianglin Pan; Bihao Hu; Zihao Zhou; Xiang Feng – Interactive Learning Environments, 2023
Academic emotions of learners are important for academic achievement. For the online learning platform, it is of great value to gain insight into the academic emotion of the course in appropriate time interval from the platform. We crawled a large number of student comment texts from MOOC, and used deep learning algorithms (BERT models) to perform…
Descriptors: Emotional Experience, MOOCs, Student Attitudes, Academic Achievement
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Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
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Marta-Lazo, Carmen; Frau-Meigs, Divina; Osuna-Acedo, Sara – Interactive Learning Environments, 2019
This research reviews the formative model of the sMOOCs (social MOOC) characterized by the interaction and the implication of the participants who, relying on collective intelligence, look for the co-creation of knowledge in every educational action. The fieldwork focuses on the analysis of the "Step by Step" sMOOC of ECO Project (the…
Descriptors: Foreign Countries, Cooperative Learning, Lifelong Learning, Online Courses
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Lo, Chung Kwan; Hew, Khe Foon – Interactive Learning Environments, 2020
This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped learning with gamification, and online independent study with gamification. The duration of the study lasted an entire school year. The central theories underpinning flipped learning…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Secondary School Mathematics
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Yuan-Hsuan Lee; Huang-Yao Hong – Interactive Learning Environments, 2024
Integrating Information and Communication Technologies (ICT) for meaningful constructivist instruction has become essential in teacher education. This study investigated preservice teachers' intention to integrate ICT for constructivist learning from the perspectives of their Internet epistemic beliefs (IEB) and Internet-based learning…
Descriptors: Preservice Teachers, Information Technology, Technology Integration, Constructivism (Learning)
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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
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John S. Y. Lee; Chak Yan Yeung; Zhenqun Yang – Interactive Learning Environments, 2024
A text recommendation system helps language learners find suitable reading materials. Similar to graded readers, most systems assign difficulty levels or school grades to the documents in their database, and then identify the documents that best match the language proficiency of the learner. This graded approach has two main limitations. First,…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Second Language Learning, Language Acquisition
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Di Wu; Huan Li; Sha Zhu; Harrison Hao Yang; Jie Bai; Jinyan Zhao; Kaylee Yang – Interactive Learning Environments, 2024
Online homework has become an important teaching and learning activity due to the impact of COVID-19 pandemic-related restrictions. This study explored the relationship between primary students' online homework completion and learning achievement. It also investigated the moderating effects of key factors including the role of the students and the…
Descriptors: Electronic Learning, Homework, COVID-19, Pandemics
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Kyle R. Vareberg; Carrie Anne Platt – Interactive Learning Environments, 2024
Previous research links personalized learning with gains in student motivation and learning outcomes. Understanding the methods and processes students use when they engage in informal learning can help instructors facilitate personalized learning more effectively and efficiently. Toward that end, our study develops a theoretical framework for…
Descriptors: Technology Uses in Education, Video Technology, Independent Study, Academic Achievement
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Danielle Jayne Millea – Interactive Learning Environments, 2024
Filmmaking is an inherently practical area of study. Not all students can access film school because of monetary, location and health issues. Options without schooling are online in the form of tutorial videos. 360° video offers a more interactive approach than traditional learning tools, and the technology can enhance learning and promote…
Descriptors: Technology Uses in Education, Video Technology, Film Production, College Students
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Mona Tabatabaee-Yazdi – Interactive Learning Environments, 2024
In the era of COVID-19 and right after the announcement of it as a pandemic and threat to humanity by the World Health Organization, most educational activities were globally forced to shut down their traditional teaching/learning activities. This is one of the biggest and most vital changes of educational settings which have led to migration to…
Descriptors: English (Second Language), Second Language Instruction, COVID-19, Pandemics
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Huan Zhao; Lora Narikbayeva; Yuanhua Wu – Interactive Learning Environments, 2024
The realities of modern music education have forced many educators and learners to look for new solutions to ensure a high-quality learning process. One of them is creating and integrating interactive music composition systems. This study aims to assess the impact of Lumanote, as an interactive music composition system, on piano students' skill…
Descriptors: Music Education, Musical Composition, Musical Instruments, College Students
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Weidlich, Joshua; Bastiaens, Theo J. – Interactive Learning Environments, 2022
Due to the pervasiveness of online technology, especially social media and social networking sites (SNS) like Twitter and Facebook were are surrounded by a constant stream of information about other individuals. On the other hand, even though distance and online learning has become mainstream, there are still concerns leveled at many of these…
Descriptors: Electronic Learning, Distance Education, Peer Relationship, Social Distance
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