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Noroozi, Omid; Hatami, Javad; Bayat, Arash; van Ginkel, Stan; Biemans, Harm J. A.; Mulder, Martin – Interactive Learning Environments, 2020
Whilst the importance of online peer feedback and writing argumentative essays for students in higher education is unquestionable, there is a need for further research into whether and the extent to which female and male students differ with regard to their argumentative feedback, essay writing, and content learning in online settings. The current…
Descriptors: Persuasive Discourse, Essays, Peer Evaluation, Feedback (Response)
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Larmuseau, Charlotte; Desmet, Piet; Depaepe, Fien – Interactive Learning Environments, 2019
Given the growing use of online learning environments in higher education, it is important to further unravel how students' use is influenced by their perceptions towards these learning environments. This study includes the perceived quality of the instructional design based on the First Principles of Instruction of Merrill and students'…
Descriptors: Educational Quality, Adoption (Ideas), Electronic Learning, Educational Environment
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Kim, Si Jung; Bacos, Catherine A. – Interactive Learning Environments, 2023
This paper introduces the Wearable Story, an interactive storytelling jacket designed for young children to facilitate their story listening experience while learning through play. The wearable medium supports embodied learning by providing experiences through which children are encouraged to use their bodies to learn. With the jacket, children…
Descriptors: Story Telling, Educational Technology, Human Body, Listening
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Kao, Chia-Pin; Mou, Tsai-Yun – Interactive Learning Environments, 2023
The study investigated children's attitudes toward and impressions of a narrated stop-motion animation called "slowmation" and the relationship between the variables when learning with slowmation. An analogue scale and an ordinal scale were used respectively to collect children's learning attitude and learning impression data. A total of…
Descriptors: Preschool Education, Preschool Children, Childrens Attitudes, Animation
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Manegre, Marni; Gutiérrez-Colón, Mar – Interactive Learning Environments, 2023
Knowledge building occurs when students work together and participate in idea-centred discussions where they share information and create knowledge collectively. This research explores whether knowledge building in knowledge forums using English as the "lingua franca" can facilitate in foreign language learning. An analysis was done on…
Descriptors: Second Language Learning, Collaborative Writing, Computer Assisted Instruction, Computer Mediated Communication
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Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
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Virani, Shreya Rustum; Saini, Jatinderkumar R.; Sharma, Sarika – Interactive Learning Environments, 2023
Though e-learning and learner's perspective have been researched a lot by researchers, there is a real dearth of quality empirical research studies on adoption of massive open online courses (MOOCs) from teachers' perspective in general and in Indian scenario in particular. In addition to accomplishing these, the presented research is also unique…
Descriptors: MOOCs, Adoption (Ideas), Teacher Attitudes, Foreign Countries
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Kuo-Chin Lin; Cheng-Wen Ko; Hui-Chun Hung; Nian-Shing Chen – Interactive Learning Environments, 2023
Badminton is a very popular subject in Physical Education (PE). Many students enroll badminton courses in every semester which pose a tremendous teaching load to the instructors. The one-on-one guiding/feedback time provided by the instructor to each student is also greatly reduced. To overcome this challenge, some studies have tried to adopt pose…
Descriptors: Racquet Sports, Psychomotor Skills, Perceptual Motor Learning, Feedback (Response)
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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Xiao-Ming Wang; Qing-Nan Hu; Gwo-Jen Hwang; Xiao-Han Yu – Interactive Learning Environments, 2023
Biology involves the understanding of life concepts and the exploration of life processes. Due to the complexity of life, the learning content of biology is often microscopic, abstract, and complex. In traditional teaching, The non-visualization of abstract concepts, rote memorization of knowledge and low classroom participation tend to make…
Descriptors: Biology, Science Instruction, Learning Motivation, Teaching Methods
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Huang, Anna Y. Q.; Lu, Owen H. T.; Huang, Jeff C. H.; Yin, C. J.; Yang, Stephen J. H. – Interactive Learning Environments, 2020
In order to enhance the experience of learning, many educators applied learning analytics in a classroom, the major principle of learning analytics is targeting at-risk student and given timely intervention according to the results of student behavior analysis. However, when researchers applied machine learning to train a risk identifying model,…
Descriptors: Academic Achievement, Data Use, Learning Analytics, Classification
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Larisa Orlaniuk-Malitskaia; Elena Kolomoets; Liudmila Tsvetkova; Olga Kolosova – Interactive Learning Environments, 2024
The purpose of the study is to analyze the effectiveness of the formation of culture-general competencies of economics students in the context of the blended learning environment. The following results have been obtained. A blended learning system to teach Econometrics has been introduced at two Russian universities and one Kazakh university. A…
Descriptors: Blended Learning, Economics Education, Foreign Countries, Professional Identity
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Shu-Hsuan Chang; Lee-Jen Yang; Ching-Huei Chen; Chun-Chao Shih; Yu Shu; Ying-Tsung Chen – Interactive Learning Environments, 2024
The purpose of this meta-analysis was to examine the overall effect and impact of moderators in the context of STEM education. This study first summarized previous meta-analysis studies on STEM education and pinpointed gaps in the current literature, such as inconsistent results and the mixed effects of moderators. It also assessed critical…
Descriptors: STEM Education, Academic Achievement, Outcomes of Education, School Location
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Xia Xiao; Ziqi Fang; Shuaiyi Zou; Chengde Zhang; Xinzhong Chen – Interactive Learning Environments, 2024
Online learning has been greatly widespread since the explosion of COVID-19. However, due to the lack of interaction between teachers and students in online courses, it is very difficult for students to focus on course content and complete the learning. Therefore, we developed a novel intelligent multilevel knowledge graph to help students quickly…
Descriptors: Cues, Graphs, Visual Aids, Electronic Learning
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