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Cutumisu, Maria; Lou, Nigel Mantou – Interactive Learning Environments, 2023
It is possible that individuals do not endorse a general mindset or theory of intelligence and that their mindset is specific to particular domains. There is currently a dearth of evidence to support this possibility. It is also not known how these two types of mindset influence learning behaviors and outcomes. This study investigates the roles of…
Descriptors: Preservice Teachers, Student Attitudes, Ability, Educational Games
Cohen, Etan; Hod, Yotam – Interactive Learning Environments, 2023
Knowledge Building Communities (KBCs) are principled-based, interactive learning environments designed to scaffold higher levels of student agency and the formulation of goals and questions stemming from students' knowledge-building needs. The design of KBCs is guided by a set of 12 principles that have been examined across hundreds of studies.…
Descriptors: Communities of Practice, Student Attitudes, Educational Environment, Educational Principles
Xiaoxuan Fang; Davy Tsz Kit Ng; Jac Ka Lok Leung; Huixuan Xu – Interactive Learning Environments, 2024
The Attention, Relevance, Confidence, and Satisfaction or ARCS model is an effective motivational model that has been widely accepted by education practitioners. Literature on the ARCS model has focused primarily on aspects of educational settings, research methods, and outcomes. However, few studies have addressed the applications of the ARCS…
Descriptors: Attention, Relevance (Education), Self Esteem, Student Satisfaction
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors
Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Yousef, Ahmed Mohamed Fahmy; Khatiry, Ahmed Ramadan – Interactive Learning Environments, 2023
Several governments across the world have temporarily closed educational institutions due to the COVID-19 pandemic. In response, numerous universities have seen a growing trend towards online learning scenarios. Thus, learning takes place not just within a person, but within and across the networks. However, the current implementations of open…
Descriptors: Learning Analytics, Individualized Instruction, Reflection, Learning Processes
Peng Lu; Zhe Li; Juan Li; Shih-Wen Hsiao – Interactive Learning Environments, 2023
For design education, although different international design organizations have developed design thinking models (DTM), these DTMs mainly focus on improving innovation but ignore the actual demands of users. This paper proposes a consumer-oriented DTM to implement innovation and evaluation based on accurately grasping users' demands. The…
Descriptors: Design, Thinking Skills, Family and Consumer Sciences, Consumer Economics
Li Ye; Xueyan Zhou; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2023
Traditional pattern teaching is an essential part of cultivating artistic quality, which is confronted with cognitive and motivational problems of teenagers. As a teaching strategy, schema theory attaches importance to the students' knowledge construction, which can reduce the cognitive difficulties caused by the increase of knowledge difficulty.…
Descriptors: Schemata (Cognition), Multimedia Materials, Educational Games, Instructional Design
Kai Wang; Chang Zhu; Shihua Li; Guoyuan Sang – Interactive Learning Environments, 2023
The purpose of this study was to qualitatively explore how students experienced the MOOC-based flipped learning and how should different scaffolding be emphasized in different stages in such educational contexts through the lens of the revised community of inquiry (CoI) framework. In total, 22 first-year undergraduate students were invited for…
Descriptors: MOOCs, Flipped Classroom, Scaffolding (Teaching Technique), Communities of Practice
Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Guomin Chen; Pengrun Chen; Ying Wang; Nan Zhu – Interactive Learning Environments, 2024
The paper describes the research of causal relationships between the factors of technological, organizational, environmental, and personal contexts and their influence on the development of learning intentions in potential students. Its purpose was to develop a mechanism for designing a public online educational resource platform based on the…
Descriptors: MOOCs, Electronic Learning, Design, Technology Uses in Education
van Riesen, Siswa A. N.; Gijlers, Hannie; Anjewierden, Anjo A.; de Jong, Ton – Interactive Learning Environments, 2022
Inquiry learning is an effective learning approach if learners are properly guided. Its effectiveness depends on learners' prior knowledge, the domain, and their relationship. In a previous study we developed an Experiment Design Tool (EDT) guiding learners in designing experiments. The EDT significantly benefited low prior knowledge learners. For…
Descriptors: Prior Learning, Inquiry, Active Learning, Research Design
Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
Diana P. Zwart; Sui Lin Goei; Johannes E. H. Van Luit; Omid Noroozi – Interactive Learning Environments, 2023
Computer-based virtual learning environments (CBVLEs) have attracted attention as a learning innovation that can foster students' self-efficacy and intrinsic motivation. Research on the instructional design regarding these aspects of learning in a virtual learning environment is rather piecemeal. This study investigates the instructional design of…
Descriptors: Nursing Education, Computer Uses in Education, Student Satisfaction, Instructional Design
Muneera Muftah – Interactive Learning Environments, 2024
The majority of previous studies focused on the role of social responsibility (SR) in business settings, however, how to incorporate SR into translation training appears to be unexplored. This study concerns incorporating SR authentic activities into translator training through situated learning in translation projects. It investigates how…
Descriptors: Foreign Countries, Translation, Social Responsibility, Sustainable Development

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