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Yang, Yanxia; Wang, Xiangling – Interactive Learning Environments, 2023
Machine translation post-editing (MTPE) has become a common practice in translation industry, which calls much attention in academia. However, little research has been carried out to investigate students' cognitive and motivational individual differences in MTPE. The purpose of the present study was to examine the predictive effects of…
Descriptors: Translation, Computational Linguistics, Second Languages, Language Usage
Chiou, Guo-Li; Hsu, Chung-Yuan; Tsai, Meng-Jung – Interactive Learning Environments, 2022
The purpose of this study was to explore how students interacted with guidance to conduct a scientific inquiry in a physics simulation by using the eye-tracking techniques. The participants were 51 7th graders, and an eye-tracking system was used to record their visual behaviors and log data while they were using the simulation. As for data…
Descriptors: Physics, Science Instruction, Inquiry, Eye Movements
Ekoç, Arzu – Interactive Learning Environments, 2022
In this era of technology, teachers need to adapt to changes in their profession, and learn faster than before. They don't want to be restricted to their isolated classrooms and schools but continue learning anywhere, anytime. When a teacher attends conferences, joins teaching communities and discusses new techniques and innovations with…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
Davy Tsz Kit Ng; Jiahong Su; Jac Ka Lok Leung; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
Artificial intelligence (AI) literacy has emerged to equip students with digital skills for effective evaluation, communication, collaboration, and ethical use of AI in online, home, and workplace settings. Countries are increasingly developing AI curricula to support students' technological skills for future studies and careers. However, there is…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Secondary School Students
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Huang, T. K. – Interactive Learning Environments, 2018
The study makes use of the photo-hosting site, namely Flickr, for students to upload screenshots to demonstrate computer software problems and troubleshooting software. By creating non-text stickers and text-based annotations above the screenshots, students are able to help one another to diagnose and solve problems with greater certainty. In…
Descriptors: Educational Technology, Technology Uses in Education, Resistance (Psychology), Technology Integration
Chen, Chih-Ming; Chen, I.-Chun – Interactive Learning Environments, 2021
In recent years, English instruction has emphasized the importance of listening comprehension; however, playing CDs in class is still the most widely used approach to practicing English listening skills in Taiwan. It is obvious that this training approach cannot satisfy individual needs, thus reducing the effect of promoting English listening…
Descriptors: Foreign Countries, Interactive Video, Second Language Learning, Second Language Instruction
Chaloupský, David; Chaloupská, Pavlína; Hrušová, Dagmar – Interactive Learning Environments, 2021
The research focuses on learning methods that address individual differences, motivation and training goals in fitness running. The aim was to examine the possibilities of use of fitness trackers in smart phones for fitness running lessons. The core of the study was to design and implement an innovative blended learning model to individualize the…
Descriptors: Foreign Countries, Physical Education, Health Related Fitness, Measurement Equipment
Hsiao-Ling Hsu; Howard Hao-Jan Chen; Andrew G. Todd – Interactive Learning Environments, 2023
With advances in technology, intelligent personal assistants (IPAs) have become available to assist users with a variety of tasks using voice commands. Because IPAs may induce dialogic interactions, researchers speculated that they may benefit second language learning, especially regarding pronunciation, listening and speaking skills. So far, very…
Descriptors: Foreign Countries, College Students, English (Second Language), Artificial Intelligence
Xianghu Liu; Jingwen Pei – Interactive Learning Environments, 2023
New media are used by language learners and teachers inside and outside the classroom to improve basic language skills. This study investigated the uses of new media for enhancing reading skills, stimulating student motivation, and promoting learner autonomy within the context of the International English Language Testing System (IELTS). This…
Descriptors: Reading Instruction, Second Language Learning, Second Language Instruction, Language Tests
Wanxue Zhang; Lingling Meng; Bilan Liang – Interactive Learning Environments, 2023
With the continuous development of education, personalized learning has attracted great attention. How to evaluate students' learning effects has become increasingly important. In information technology courses, the traditional academic evaluation focuses on the student's learning outcomes, such as "scores" or "right/wrong,"…
Descriptors: Information Technology, Computer Science Education, High School Students, Scoring
Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Interactive Learning Environments, 2016
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial expressions and verbalizations. FILTWAM's facial expression software module has been developed and…
Descriptors: Educational Technology, Emotional Response, Computer Mediated Communication, Nonverbal Communication
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction
Vidal, Eric Cesar E., Jr.; Ty, Jayzon F.; Caluya, Nicko R.; Rodrigo, Ma. Mercedes T. – Interactive Learning Environments, 2019
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Teaching Methods

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