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Showing 496 to 510 of 1,213 results Save | Export
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Ruiz, Samara; Urretavizcaya, Maite; Rodríguez, Clemente; Fernández-Castro, Isabel – Interactive Learning Environments, 2020
A positive emotional state of students has proved to be essential for favouring student learning, so this paper explores the possibility of obtaining student feedback about the emotions they feel in class in order to discover emotion patterns that anticipate learning failures. From previous studies about emotions relating to learning processes, we…
Descriptors: College Students, Computer Science Education, Emotional Response, Student Reaction
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Yilmaz, Rabia M. – Interactive Learning Environments, 2023
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show…
Descriptors: Cues, Animation, Educational Media, Learning Processes
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Rets, Irina; Rienties, Bart; Lewis, Tim – Interactive Learning Environments, 2023
Across the globe teachers are increasingly using online communication tools to bring together learners from different countries, and offer them social interaction opportunities to learn a new language or a new skill via Virtual Exchange (VE). While there is some mostly anecdotal evidence of VE on satisfaction and improving language skills, few…
Descriptors: Preservice Teachers, Preservice Teacher Education, International Educational Exchange, Computer Mediated Communication
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Duan, JinJu; Lu, Lin; Xie, Kui – Interactive Learning Environments, 2023
Knowledge construction can be facilitated through different types of social interactive environment. A knowledge network environment (KN) develops a knowledge-centered network visualizing the structure of collective knowledge. A social network environment (SN) creates a people-centered network visualizing the social relationships among people.…
Descriptors: Educational Environment, Cooperative Learning, Social Networks, Interpersonal Relationship
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Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
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Chang, Maiga; De Angelis, Marta; Gaeta, Angelo; Orciuoli, Francesco; Parente, Mimmo – Interactive Learning Environments, 2023
This paper reports the results of the Inf@nziaDigiTales3.6 project on the design, development and evaluation of an augmented reality application to support situated learning experiences in a smart city. The users of the application are primary school children and the case study refers to recognition of road signs as geometric shapes. The objective…
Descriptors: Curriculum Development, Learning Experience, Technology Uses in Education, Computer Simulation
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Maros, Milan; Korenkova, Marcela; Fila, Milan; Levicky, Michal; Schoberova, Maria – Interactive Learning Environments, 2023
In this article, we have examined the effectiveness of teaching economics through project-based learning. For this purpose, we carried out an experiment at secondary schools in the Slovak Republic. We divided 123 students into control and experimental groups. In both groups, teaching was carried out on the same topic by the same teacher in the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students
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Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
This study explores the trends of chatbots in education studies by conducting a literature review to analyze relevant papers published in the Social Science Citation Index (SSCI) journals by searching the Web of Science (WoS) database. From the analysis results, it was found that the United States, Taiwan and Hong Kong are the top three…
Descriptors: Artificial Intelligence, Teaching Methods, Technology Uses in Education, Databases
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Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
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Elkhamisy, Fatma Alzahraa Abdelsalam; Sharif, Asmaa Fady – Interactive Learning Environments, 2023
Deficiencies in students' interaction and motivation to learn are among the most reported challenges in medical education during the COVID-19 pandemic. There is a need to find new methods to overcome these challenges. We implemented a virtual learning station (VLS) approach in pathology lectures about locomotor diseases carried out over 2 weeks.…
Descriptors: Medical Students, Student Attitudes, Electronic Learning, Distance Education
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Bünyamin Bavli – Interactive Learning Environments, 2023
This study aims to explore the experiences of postgraduate students, Master's and Doctoral, on using online learning journals (OLJs). In line with the nature of the study, instrumental case study was managed by the researcher as a qualitative research design in the current study. Participants include 12 graduate students, Master's and Doctoral,…
Descriptors: Electronic Learning, Student Experience, Journal Writing, Student Journals
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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
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Akbar Bahari; Leila Gholami – Interactive Learning Environments, 2023
The present study was conducted to investigate and confirm the efficacy of educational technologies that could facilitate reading and writing development (affordances). It also investigates and reports on problems with these educational technologies that could limit reading and writing development (challenges) in a technology-assisted language…
Descriptors: Instructional Effectiveness, Databases, Literacy Education, Journal Articles
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Jeon, Jaeho – Interactive Learning Environments, 2023
This study investigated the impact of a flipped approach to EFL classes on learners' use of technology and their attitudes toward technology for language learning. Among 428 EFL primary school learners divided into four groups, two groups confirmed to have homogenous attitudes regarding technology participated in this study. Each group was…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Elementary School Students
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