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Showing 511 to 525 of 1,213 results Save | Export
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Saman Ebadi; Asieh Amini – Interactive Learning Environments, 2024
Artificial Intelligence (AI) technology in the educational context, particularly chatbotics, has made significant changes in learning English. This mixed-methods study is intended to explore university students' attitudes toward the potential role of artificial intelligence (AI)-assisted mobile applications. Meanwhile, the role of social presence…
Descriptors: Artificial Intelligence, Educational Technology, English (Second Language), Second Language Learning
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Chun-Chun Chang; Gwo-Jen Hwang; Yun-Fang Tu; Chiu-Lin Lai; Biyun Huang – Interactive Learning Environments, 2024
In recent years, smart healthcare technologies used to facilitate precision medicine in clinical practice have increasingly become a topic of discussion. Nurses and nurse preceptors are critical professionals in hospitals, and are also the frontline staff using smart healthcare. The purpose of this study was to investigate nurses' and nurse…
Descriptors: Foreign Countries, Nurses, Practicum Supervision, Professional Personnel
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Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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S. Sageengrana; S. Selvakumar; S. Srinivasan – Interactive Learning Environments, 2024
Students are termed "multitaskers," and it is likely that they easily fall prey to other subjects or topics that most interest them. They occasionally took heed or gave close and thoughtful attention to the lectures they were on. In the current educational system, our young generations receive materials from their leftovers, and their…
Descriptors: Electronic Learning, Dropouts, Student Behavior, Student Interests
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Taqdees Fatima; BingXiang Li; Shahab Alam Malik; Dan Zhang – Interactive Learning Environments, 2024
The COVID-19 outbreak has dramatically changed all spheres of humans and caused the interruption of educational settings around the globe. It necessitated the rapid transition of virtual supervision and online service delivery internationally. The present study constructed a model using equity theory and the D&M (DeLone and McLean) model to…
Descriptors: Electronic Learning, Supervision, Educational Quality, Foreign Students
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Axi Wang; Shengquan Yu; Minhong Wang; Ling Chen – Interactive Learning Environments, 2024
Teacher networks and communities have played an important role in teacher professional development. In such contexts, teachers often receive extensive feedback from peers as part of social learning. However, many teachers have difficulty identifying essential information from a large amount of peer feedback, which may impede self-reflection and…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teacher Competencies, Peer Evaluation
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Mahboobeh Mehrvarz; Fahimeh Keshavarzi; Elham Heidari; Bruce M. McLaren – Interactive Learning Environments, 2024
Many professionals consider computational thinking an essential skill in the twenty-first century. Furthermore, some studies demonstrate that computer-based networking skills and digital environments can improve computational thinking. A challenging question to be addressed is whether informal learning in a digital context is related to…
Descriptors: Computation, Thinking Skills, Skill Development, Social Networks
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S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
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Kershnee Sevnarayan; Ntshimane Elphas Mohale – Interactive Learning Environments, 2024
This article aimed to understand how students in distance education experience challenges with e-learning tools in their learning. Specifically, it aimed to identify challenges students experienced with the implementation of podcasts and vodcasts and how lecturers responded to these challenges. The research context for the article is an Academic…
Descriptors: Electronic Learning, Technology Uses in Education, Barriers, Audio Equipment
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Lanqin Zheng; Yunchao Fan; Lei Gao; Zichen Huang – Interactive Learning Environments, 2024
Learning analytics has received increasing attention in the field of education. However, few studies have investigated the overall impact of learning analytics interventions on learning achievements. This study aims to close this research gap and examine the sizes of the overall effects of learning analytics interventions on learning achievements…
Descriptors: Learning Analytics, Meta Analysis, Intervention, Academic Achievement
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Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
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I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
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Chen-Chen Liu; Hai-Jie Wang; Dan Wang; Yun-Fang Tu; Gwo-Jen Hwang; Youmei Wang – Interactive Learning Environments, 2024
Teachers' instructional design skills influence their teaching practices and student learning performances. However, researchers have found that the traditional one-to-many model of preservice teacher education prevents preservice teachers from receiving timely and individualized feedback, making it difficult to fill in theoretical knowledge gaps…
Descriptors: Preservice Teachers, Instructional Design, Teaching Skills, Knowledge Level
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