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Kaufmann, Renee; Vallade, Jessalyn I. – Interactive Learning Environments, 2022
Online learning can be a lonely experience. Social presence and interaction are a few proposed ways to combat students' feelings of loneliness from peers and their instructor. Given that online course popularity and opportunities continue to grow, it is necessary to examine possible ways to alleviate perceptions of loneliness, especially given its…
Descriptors: Electronic Learning, Psychological Patterns, Online Courses, Educational Environment
Lin, Peng-Chun; Hou, Huei-Tse; Chang, Kuo-En – Interactive Learning Environments, 2022
The development of students' practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students' learning in CPS activities. This can be a potential learning environment for the students…
Descriptors: Cooperative Learning, Problem Solving, Educational Environment, Scaffolding (Teaching Technique)
Quadir, Benazir; Chen, Nian-Shing; Isaias, Pedro – Interactive Learning Environments, 2022
The purpose of this study is to review journal papers on educational big data research published from 2010 to 2018. A total of 143 papers were selected. The papers were characterized based on three dimensions: (a) educational goals; (b) educational problems addressed; and (c) big data analytical techniques used. A qualitative content analysis…
Descriptors: Data, Educational Research, Educational Objectives, Data Analysis
Afsheen Rezai; Azam Naserpour; Siamak Rahimi – Interactive Learning Environments, 2024
The purpose of this study is three-fold. First, to explore the effects of online peer-dynamic assessment (Peer-DA), rooted in the Zone of Proximal Development (ZPD) notion, on boosting Iranian high school students' writing skills. Second, to disclose how online Peer-DA can lead to improving the participants' writing skills. Third, to disclose…
Descriptors: Electronic Learning, Peer Evaluation, High School Students, Writing Skills
Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Festus Ngwoke; Isaiah Agbo; Lazarus Ogenyi – Interactive Learning Environments, 2024
This study examines the negative effects of social media addiction on the reading habits of second language learners at the University of Nigeria, Nsukka. It is anchored on two theories: the Uses and Gratification theory and the Time Displacement theory. These theories were exploited in assessing the effects of addiction to the use of social media…
Descriptors: Social Media, Addictive Behavior, Foreign Countries, Reading Habits
Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
Genshu Lu; Mei Tian – Interactive Learning Environments, 2024
The research investigated the influences of international students' perceived online learning environments, self-efficacy, and online interaction on their online learning achievement, as measured by these students' self-reported development of "generic skills," "research capacities," and "Chinese proficiency and global…
Descriptors: Electronic Learning, Self Efficacy, Interaction, Academic Achievement
Patricia Diaz; Stefan Hrastinski; Per Norström – Interactive Learning Environments, 2024
Teacher educators' distinct and dual task of educating future teachers includes using digital tools to support students' ongoing learning while exemplifying appropriate teaching strategies where the use of digital tools, such as response systems (RSs), are commonly occurring. RSs have been used in higher education for a long time, and many studies…
Descriptors: Teacher Educators, Audience Response Systems, Student Participation, Learner Engagement
Qi Wang; Shengquan Yu – Interactive Learning Environments, 2024
Learning resources are quite important for online learning while resource provision based on algorithms could not address learners' ubiquitous needs well. Moreover, the structure and content of resources are pre-defined which makes the "Structure" and "Content" coupled closely and could not easily adjust when learners' needs…
Descriptors: Electronic Learning, Educational Resources, Automation, Models
Wei-Sheng Wang; Margus Pedaste; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Interactive Learning Environments, 2024
Virtual reality (VR) provides a unique platform for interactive learning experiences, enhancing learning, particularly in hands-on courses. However, the visual load of VR and the lack of guidance and interaction from physical teachers or peers can pose challenges for learners in self-regulated learning (SRL) and learning motivation. This study…
Descriptors: Feedback (Response), Self Management, Student Motivation, Computer Simulation
Ali Soyoof – Interactive Learning Environments, 2024
Research has shown that the home digital literacy practices of children are shaped based on their parents' mediation strategies. While there is extensive literature on parental mediation strategies for children's digital media use as well as first language learning, this line of inquiry is not extensively explored in the context of second language…
Descriptors: Foreign Countries, Mothers, Parent Role, Teaching Methods
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Min-Chi Chiu; Gwo-Jen Hwang; Yun-Fang Tu – Interactive Learning Environments, 2024
This research reviews 56 robots in science education (RSE) research articles published in SSCI (Social Sciences Citation Index) journals in the Web of Science (WoS) database. The analysis results showed that there were three clusters of RSE studies: robots in elementary science education, robot-based STEM activities, and robot-facilitated…
Descriptors: Robotics, Science Education, Literature Reviews, Bibliometrics
Shaheen, Muhammad – Interactive Learning Environments, 2023
Outcome-based education (OBE) is uniquely adapted by most of the educators across the world for objective processing, evaluation and assessment of computing programs and its students. However, the extraction of knowledge from OBE in common is a challenging task because of the scattered nature of the data obtained through Program Educational…
Descriptors: Undergraduate Students, Programming, Computer Science Education, Educational Objectives

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