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Asadullah Khaskheli; Yushi Jiang; Syed Ali Raza; Sara Qamar Yousufi – Interactive Learning Environments, 2024
The global COVID-19 pandemic has led educational institutions to shut down and adopt e-learning practices through computer-mediated communication. An unanticipated switch of online classes from face-to-face classes isolates students from social groups and teachers, causing online disinhibition. Therefore, this paper investigates factors…
Descriptors: Social Isolation, Student Behavior, Electronic Learning, COVID-19
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Carroll, Meredith; Lindsey, Summer; Chaparro, Maria; Winslow, Brent – Interactive Learning Environments, 2021
Mobile technology's ubiquity has caused a shift in how students learn and how pedagogy can take place. Educators have the potential to engage students more fully in the modern educational environment, by making learning content and interactions accessible via mobile devices, both within and outside of the classroom. There is a need to leverage the…
Descriptors: Learner Engagement, Teaching Methods, Educational Environment, Handheld Devices
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Božic, Radoslav; Takaci, Ðurdica; Stankov, Gordana – Interactive Learning Environments, 2021
The authors described the influence of the GeoGebra based environment on students' achievements in the field of functions with parameters, during collaborative learning. Functions with parameters are important because of their application in science. Students had to choose different values for parameters and to examine the properties of the…
Descriptors: Computer Software, Mathematics Instruction, Mathematics Achievement, Calculus
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Alshurideh, Muhammad; Al Kurdi, Barween; Salloum, Said A.; Arpaci, Ibrahim; Al-Emran, Mostafa – Interactive Learning Environments, 2023
Despite the plethora of m-learning acceptance studies, few have tackled the importance of examining the actual use of m-learning systems from the lenses of social influence, expectation-confirmation, and satisfaction. Additionally, most of the prior technology adoption literature tends to use the structural equation modeling (SEM) technique in…
Descriptors: Electronic Learning, Prediction, Least Squares Statistics, Structural Equation Models
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Shaoyu Hu – Interactive Learning Environments, 2023
The work aims at improving Chinese music lessons using multimedia technologies. In this regard, the authors applied some testing methods, as well as statistical calculations. The research process involved 160 Chinese school and university students. The test results showed that the main percentage of the respondents had an average level of…
Descriptors: Foreign Countries, College Freshmen, Music Education, Elementary School Students
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Korkmaz, Sezen; Mirici, Ismail Hakki – Interactive Learning Environments, 2023
Flipped learning has emerged as an innovative teaching and learning model, in part due to the critical role it plays in transforming the nature of student-teacher interaction in and out of the classroom. With the spread of COVID-19, a new concept has appeared: online flipped learning, which essentially refers to flipping synchronous online…
Descriptors: Flipped Classroom, Online Courses, Synchronous Communication, COVID-19
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Walker, Richard; Voce, Julie; Jenkins, Martin – Interactive Learning Environments, 2016
This article reviews key findings from six surveys of technology-enhanced learning (TEL) across the UK higher education (HE) sector, conducted by Universities and Colleges Information Systems Association in association with Jisc. Updating the findings presented by Jenkins, Browne, Walker, and Hewitt [2010. The development of technology enhanced…
Descriptors: Longitudinal Studies, Teaching Methods, Higher Education, Educational Technology
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Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
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Yijia Yuan – Interactive Learning Environments, 2024
This experimental research examined the effectiveness of using chatbots in English as a Foreign Language (EFL) classrooms at a Chinese elementary school. Seventy-four students were divided into two groups: one employing traditional methods, and the other using chatbots. Before and after the 3-month teaching period, pre- and post-tests were used to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, English (Second Language)
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Shuyun Han; Zhaoli Zhang; Hai Liu; Weiliang Kong; Zengcan Xue; Taihe Cao; Jiangbo Shu – Interactive Learning Environments, 2024
Online learning democratizes and provides flexibility in accessing education, but it also places greater demands on students' self-regulated learning strategies. Previous studies have explored the important impact of effort regulation on academic performance. However, there remains more to explore on the dynamics of effort regulation among…
Descriptors: Learner Engagement, Academic Achievement, Student Behavior, Self Management
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Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
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Poitras, Eric; Butcher, Kirsten R.; Orr, Matthew; Hudson, Michelle A.; Larson, Madlyn – Interactive Learning Environments, 2022
This study mined student interactions with visual representations as a means to automate assessment of learning in a complex, inquiry-based learning environment. Log trace data of 143 middle school students' interactions with an interactive map in Research Quest (an inquiry-based, online learning environment) were analyzed. Students used the…
Descriptors: Middle School Students, Electronic Learning, Maps, Science Instruction
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Zhang, Xiaohong; Kubota, Kenichi; Kubota, Mayumi; Li, Kedong – Interactive Learning Environments, 2021
The purpose of this study is to examine a Chinese teacher's decision-making and changes in beliefs in a designed, blended learning environment that explored the use of thinking tools (TTs) strategies in nurturing students' thinking skills. The study used a qualitative methodology of Cultural Psychology, Trajectory Equifinality Approach (TEA), to…
Descriptors: Blended Learning, Foreign Countries, Curriculum Development, Decision Making
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Zhang, Yi; Chen, Bei-Lei; Ge, Jun; Hung, Cheng-Yu; Mei, Lin – Interactive Learning Environments, 2019
Rubrics can guide teachers to provide effective feedback and students' peer- and self-assessment. This paper examines the effect of rubric use in flipped learning activities on students' learning achievement, metacognitive awareness, and cognitive load through a quasi-experiment. A total of 83 university students were randomly assigned to an…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Scoring Rubrics
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Herodotou, Christothea; Muirhead, Dave K.; Aristeidou, Maria; Hole, Malcolm J.; Kelley, Simon; Scanlon, Eileen; Duffy, Marcus – Interactive Learning Environments, 2020
Virtual Learning Environments (VLEs) are becoming commonplace in Higher Education. Amongst the latest VLE developments is the design and use of Virtual Microscopes (VMs) that allow for viewing and manipulation of online images by multiple students. Although students are found to be generally satisfied with the use of VMs, it is yet not known what…
Descriptors: Educational Technology, Computer Simulation, Higher Education, Laboratory Equipment
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