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Li, Liang-Yi; Huang, Wen-Lung; Tsai, Chin-Chung – Interactive Learning Environments, 2020
This study developed a video playing system that incorporated two signaling devices, headings and table of contents, for supporting video learning and navigation. An experiment was conducted for understanding the effects of the system on learning and navigation performance of the immediate and delayed tests. Thirty participants were randomly…
Descriptors: Video Technology, Navigation (Information Systems), Computer Interfaces, Learning
Ng, Hilary Ka Yan; Lam, Paul – Interactive Learning Environments, 2023
The flipped classroom approach is increasingly popular. The effectiveness of the flipped classroom is promising, yet there is little consensus on whether and how varying the number of flipped lessons influences the overall course effectiveness and the affective perceptions of flipped learning. This is important because of the potential impacts on…
Descriptors: Flipped Classroom, Instructional Effectiveness, Student Attitudes, Student Experience
Luan, Lin; Hong, Jon-Chao; Cao, Miao; Dong, Yan; Hou, Xiaoju – Interactive Learning Environments, 2023
During the COVID-19 pandemic period, a growing number of learning activities are taking place in online contexts. Along with the adversity in the online course of target language learning, student engagement has been considered important to improve learners' academic achievements of the target language. Although there has been a growing interest…
Descriptors: Foreign Countries, English Language Learners, English (Second Language), Social Support Groups
Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Saba, Janan; Hel-Or, Hagit; Levy, Sharona T. – Interactive Learning Environments, 2023
This paper presents the design and initial learning research with the MMM modeling platform, seeking to advance middle school students' learning through constructing computational models of complex physical and chemical systems. A complexity-based structure of an MMM interface is introduced. It suggests that a complex system can be described and…
Descriptors: Motion, Chemistry, Physics, Grade 7
Manabe, Kinnosuke; Hwang, Wu-Yuin; Chuang, Yan-Wen – Interactive Learning Environments, 2023
Under the traditional English learning context, English as a Foreign Language (EFL) learners have few opportunities to apply their knowledge to a real-life setting. According to situated learning theory, different contexts hold different concepts related to learners' real experiences. The researchers, therefore, integrated drama activity into EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Drama
Chenchen Liu; Jierui Hou; Yun-Fang Tu; Youmei Wang; Gwo-Jen Hwang – Interactive Learning Environments, 2023
Automated writing feedback supported by artificial intelligence (AI) techniques has attracted the attention of English as Foreign Language (EFL) researchers. However, there is insufficient evidence and inconsistent conclusions on the actual impacts of AI on students' writing skills. In addition, in the field of EFL writing, there are few studies…
Descriptors: Artificial Intelligence, Reflection, English (Second Language), Writing Instruction
Fussell, Stephanie G.; Truong, Dothang – Interactive Learning Environments, 2023
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into training environments. This study investigated students' intentions to use VR for training. The Technology Acceptance Model (TAM) was expanded to include two factors that are relevant to using VR in a dynamic learning environment. A survey of 310…
Descriptors: Computer Simulation, Aviation Education, Technology Uses in Education, Student Attitudes
Etaio, Iñaki; Churruca, Itziar; Rada, Diego; Miranda, Jonatan; Saracibar, Amaia; Sarrionandia, Fernando; Lasa, Arrate; Simón, Edurne; Labayen, Idoia; Martinez, Olaia – Interactive Learning Environments, 2018
European Frame for Higher Education has led universities to adapt their teaching schemes. Degrees must train students in competences including specific and cross-curricular skills. Nevertheless, there are important limitations to follow skill improvement through the consecutive academic years. Final-year dissertation (FYD) offers the opportunity…
Descriptors: Foreign Countries, College Seniors, Theses, Skill Development
Yung-Hsiang Hu; Jo Shan Fu; Hui-Chin Yeh – Interactive Learning Environments, 2024
Artificial intelligence aims to restructure and process re-engineering education and teaching processes and accelerate the evolution of the whole education system from information to intelligence. Robotic Process Automation (RPA) robots learn by observing people at work, analyzing user processes repeatedly, and adjusting or correcting automated…
Descriptors: Intelligent Tutoring Systems, Robotics, Automation, Instructional Effectiveness
Rustam Shadiev; Yingying Feng – Interactive Learning Environments, 2024
Previous review studies do not have a broad and comprehensive perspective on the usage of ACF tools in language learning. To address this gap, we reviewed 82 articles on the use of ACF tools published in the last five years. Results indicate that 43 ACF tools were used in studies to assist writing, grammar, spelling, and collocation and word use.…
Descriptors: Automation, Feedback (Response), Educational Technology, Technology Uses in Education
Jiutong Luo; Shengquan Yu – Interactive Learning Environments, 2024
Information and communication technologies (ICTs) in basic education, i.e. K12 education, have often been constrained by sociocultural context and limited to pedagogical aspects, and these innovations have not yet catalyzed curriculum reform as expected. To address this research gap, this study adopted a key-competence-based subject knowledge…
Descriptors: Foreign Countries, Competency Based Education, Middle Schools, Secondary School Curriculum
Hsia, Lu-Ho; Hwang, Gwo-Jen; Lin, Chi-Jen – Interactive Learning Environments, 2022
Flipped learning has received significant emphasis in recent years. Through this approach, students' self-learning ability can be cultivated and the time for in-class practice and teachers' and students' interaction are increased. In the past, there has been much research confirming its benefits in learning performance. Meanwhile, some studies…
Descriptors: Flipped Classroom, Teaching Methods, Dance Education, College Students
Al-Rahmi, Waleed Mugahed; Yahaya, Noraffandy; Alturki, Uthman; Alrobai, Amen; Aldraiweesh, Ahmed A.; Omar Alsayed, Alhuseen; Kamin, Yusri Bin – Interactive Learning Environments, 2022
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between students' academic performance and collaborative learning has not yet been addressed. Therefore, this study aims to bridge the literature gap concerning…
Descriptors: Social Media, Cooperative Learning, Predictor Variables, Academic Achievement
Yang, Xianmin; Zhao, Xinshuo; Tian, Xuesong; Xing, Beibei – Interactive Learning Environments, 2021
Mobile learning (M-learning) is currently popular. Although M-learning has a positive effect on the interest, attitude, initiative, and learning of learners, it comes with the negative effect of distraction. Exploring the factors that influence M-learning concentration have become a popular research subject. Environment (quiet and noisy) and…
Descriptors: Environmental Influences, Acoustics, Human Posture, Attention

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