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Showing 61 to 75 of 99 results Save | Export
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Teo, Timothy; Sang, Guoyuan; Mei, Bing; Hoi, Cathy Ka Weng – Interactive Learning Environments, 2019
In recent years, there has been an exponential growth of the explorations around the pedagogical use of Web 2.0 technologies in China. This study offers an alternate perspective by examining predictors of pre-service teachers' uptake of Web 2.0 technologies for teaching purposes. On the basis of prior related research focusing on the pedagogical…
Descriptors: Foreign Countries, Web 2.0 Technologies, Educational Technology, Technology Uses in Education
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
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Teo, Timothy; Huang, Fang – Interactive Learning Environments, 2019
This study used the technology acceptance model to examine the influence of individually espoused cultural values on teachers' intentions to use technology in Chinese universities. To address the limitations of model parsimony, the lack of studies in developing countries and the cultural biases in the technology acceptance literature, this study…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
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Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
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Baydas, Ozlem; Goktas, Yuksel – Interactive Learning Environments, 2017
This study proposes a model for determining preservice teachers' intentions to use information and communication technology (ICT) in future lessons. Data were collected from 21 preservice teachers via interview in the first stage of the study and from 2904 preservice teachers from 16 different universities via a designed scale in the second stage…
Descriptors: Models, Preservice Teachers, Intention, Information Technology
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Çekmez, Erdem; Bülbül, Buket Özüm – Interactive Learning Environments, 2018
Problem-solving is regarded as a major component of mathematical performance, and well-designed problem-solving-based learning environments have the potential to assist students in developing a meaningful understanding of mathematical concepts and procedures. In this respect, given its various features, dynamic mathematics software has been…
Descriptors: Mathematics Instruction, Problem Solving, Mathematical Concepts, Teaching Methods
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Zheng, Longwei; Gibson, David; Gu, Xiaoqing – Interactive Learning Environments, 2019
This study extends the understanding of the process of teachers' technology adoption by investigating the dynamic nature of the adoption process. We propose a nonhomogeneous hidden Markov model that reveals the dynamics of teachers' adoption over time and examines the impact of internal and external factors, including experiences, interventions,…
Descriptors: Adoption (Ideas), Technology Integration, Electronic Publishing, Textbooks
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Sekendiz, Betul – Interactive Learning Environments, 2018
THigher education system has been globally evolving over time with the development of courses that offer distance online models of delivery to meet the changing needs of students in an era of technology-driven transformation. However, one of the biggest challenges of distance online education has been higher attrition rates mostly due to…
Descriptors: Formative Evaluation, Peer Evaluation, Team Sports, Management Development
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Hall, Richard – Interactive Learning Environments, 2016
Neoliberalism is a global pedagogical project aimed at the dispossession of free time so that all of life becomes productive, and education is a central institutional means for its realisation. This project aims at marketising all of social life, so that life becomes predicated upon the extraction of value. In part the deployment of technologies,…
Descriptors: Neoliberalism, Correlation, Teaching Methods, Universities
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Chiu, Thomas K. F.; Churchill, Daniel – Interactive Learning Environments, 2016
Beliefs, attitudes and anxiety levels of schoolteachers are important factors influencing the acceptance, adoption and integration of mobile devices in teaching. To understand how to sustain device use, we need to understand what influences teachers and how such factors can change. We adopted a quasi-experimental design using pre- and…
Descriptors: Technology Integration, Adoption (Ideas), Handheld Devices, Beliefs
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Huang, T. K. – Interactive Learning Environments, 2018
The study makes use of the photo-hosting site, namely Flickr, for students to upload screenshots to demonstrate computer software problems and troubleshooting software. By creating non-text stickers and text-based annotations above the screenshots, students are able to help one another to diagnose and solve problems with greater certainty. In…
Descriptors: Educational Technology, Technology Uses in Education, Resistance (Psychology), Technology Integration
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Jeong, Hye In; Kim, Yeolib – Interactive Learning Environments, 2017
This study investigated kindergarten teachers' decision-making process regarding the acceptance of computer technology. We incorporated the Technology Acceptance Model framework, in addition to computer self-efficacy, subjective norm, and personal innovativeness in education technology as external variables. The data were obtained from 160…
Descriptors: Teacher Attitudes, Technological Literacy, Self Efficacy, Guidelines
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van Rosmalen, Peter; Westera, Wim – Interactive Learning Environments, 2014
Despite the continuous and abundant growth of the game market the uptake of games in education has been hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in education curriculums. This article explores to what extent a simple serious game scenario that can be easily…
Descriptors: Web 2.0 Technologies, Educational Games, Teacher Empowerment, Barriers
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Aflalo, Ester; Zana, Lizet; Huri, Tehila – Interactive Learning Environments, 2018
The findings of the research literature about the necessity and contribution of Interactive Whiteboards (IWB) are not unequivocal and are sometimes contradictory. The study aimed to examine the interactive attributes in lessons with an IWB and the students' attitudes. Methodical structured observations of 26 science lessons were conducted in…
Descriptors: Science Instruction, Elementary School Science, Interaction, Science Teachers
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Dickey, Michele D. – Interactive Learning Environments, 2015
The purpose of this study is to investigate teachers' perceptions of the integration of digital games for K-12 education. Specifically, this qualitative investigation focuses on reflective dialogued gathered from a group of K-12 educators about their experiences and perceptions of learning about and playing digital games for teaching and learning.…
Descriptors: Computer Games, Qualitative Research, Elementary School Teachers, Secondary School Teachers
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