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Gaible, Edmond – Interactive Learning Environments, 2004
The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing…
Descriptors: Foreign Countries, Multimedia Materials, Educational Technology, Computer Assisted Instruction
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Kynigos, C. – Interactive Learning Environments, 2004
The paper discusses three aspects central to the 10 year-old process of design, development and use of E-slate, a construction kit for educational software. These are: (1) the design of computational media for user empowerment, (2) the socially-grounded approach to the building of user communities and (3) the issue of long-term sustainability as…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, Empowerment
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Jonassen, David; Strobel, Johannes; Gottdenker, Joshua – Interactive Learning Environments, 2005
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of conceptual change describe the reorganization of conceptual frameworks that results from different…
Descriptors: Cognitive Processes, Concept Formation, Models, Modeling (Psychology)
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Levin, James; And Others – Interactive Learning Environments, 1992
Examines activity cycles in long-distance educational electronic networks based on experiences on FrEdMail (a grass-roots microcomputer-based electronic network) to create effective network-based learning activities. Yearly, weekly, daily, and other cycles are described; and cyclical patterns for two types of instructional interactions are…
Descriptors: Computer Assisted Instruction, Computer Networks, Electronic Mail, Elementary Secondary Education
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Newman, Denis; And Others – Interactive Learning Environments, 1993
Discusses the integration of technology into the curriculum and how to design an interactive technological learning environment based on the concept of scientific sense-making. Highlights include the importance of sense-making in science education and an experiment on curriculum design for a fifth- to sixth-grade unit on seasonal change. (Contains…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Curriculum Development
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Tung, Fang-Wu; Deng, Yi-Shin – Interactive Learning Environments, 2006
The "computers are social actors" paradigm asserts that human-to-computer interactions are fundamentally social responses. Earlier research has shown that effective management of the social presence in user interface design can improve user engagement and motivation. Much of this research has focused on adult subjects. This study…
Descriptors: Learning Experience, Computer Attitudes, Computer Mediated Communication, Man Machine Systems
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Kester, Liesbeth; Kirschner, Paul A. – Interactive Learning Environments, 2009
Whether fading support for problems affects accuracy of hypertext navigation and problem performance is investigated in this study. In a student-centered e-learning environment conceptual support is added to help domain novices get an overview of the problem domain, while strategic support is provided to help domain novices get insight into the…
Descriptors: Computer System Design, Hypermedia, Program Effectiveness, Problem Solving
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Rienties, Bart; Kaper, Wolter; Struyven, Katrien; Tempelaar, Dirk; van Gastel, Leendert; Vrancken, Sanne; Jasinska, Magdalena; Virgailaite-Meckauskaite, Egle – Interactive Learning Environments, 2012
An increasing number of higher educational institutes are offering remedial, bridging, preparatory or transitional courses in a blended and online format to remediate and enhance students' knowledge and skills. This article addresses how teachers and institutes design and implement these courses. The descriptions of transitional courses were…
Descriptors: Foreign Countries, Teaching Methods, Course Descriptions, Academic Support Services
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Kester, Liesbeth; van Rosmalen, Peter; Sloep, Peter; Brouns, Francis; Kone, Malik; Koper, Rob – Interactive Learning Environments, 2007
In this article we describe a system that matches learners with complementary content expertise in reaction to a learner-request for knowledge sharing. It works through the formation of "ad hoc," transient communities, that exist for a limited period of time and stimulate learners socially to interact. The matchmaking system consists of a request…
Descriptors: Experiments, Computer Mediated Communication, Interpersonal Relationship, Heterogeneous Grouping
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Scardamalia, M.; And Others – Interactive Learning Environments, 1992
Presents results from elementary school classroom uses of the Computer Supported Integrated Learning Environments (CSILE) software that stores student productions, including text and graphics, in one database to which all users have simultaneous access. Educational uses, effects, and outcomes of CSILE are described; and knowledge construction is…
Descriptors: Academic Achievement, Classroom Observation Techniques, Comparative Analysis, Computer Assisted Instruction
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Scheines, Richard; Sieg, Wilfried – Interactive Learning Environments, 1994
Using a computerized logic course employing the Carnegie Mellon Proof Tutor problem-solving environment, crucial features of computer environments were isolated and relative pedagogical effectiveness was assessed. Students used computerized environments to construct proofs and were presented with identical course materials on sentential logic. The…
Descriptors: Computer Interfaces, Computer Science Education, Heuristics, Higher Education
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Mulholland, Paul; Wolff, Annika; Zdrahal, Zdenek; Collins, Trevor – Interactive Learning Environments, 2008
Digital learning environments are generally composed of resources that cumulatively meet some specified educational objective, with each resource facilitating the acquisition of a subset of the concepts to be learned. In such contexts narrative has, for example, been used to support the understanding and navigation of a course or curriculum…
Descriptors: Instructional Design, Informal Education, Rhetoric, Educational Objectives
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Bhuiyan, Shawkat; And Others – Interactive Learning Environments, 1994
Presents the PETAL (Programming Environment Tool) learning environment, and discusses a study where one group of students used PETAL and another used a standard LISP environment to learn recursion. The PETAL group performed better during the learning period and on a written posttest. Theorizes why PETAL may be responsible for improved learning of…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
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Guzdial, Mark – Interactive Learning Environments, 1994
Discussion of the use of programming as a learning activity focuses on software-realized scaffolding. Emile, software that facilitates programming for modeling and simulation in physics, is described, and results of an evaluation of the use of Emile with high school students are reported. (Contains 95 references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Evaluation Methods
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Hulshof, Casper D.; de Jong, Ton – Interactive Learning Environments, 2006
Students encounter many obstacles during scientific discovery learning with computer-based simulations. It is hypothesized that an effective type of support, that does not interfere with the scientific discovery learning process, should be delivered on a "just-in-time" base. This study explores the effect of facilitating access to…
Descriptors: Discovery Learning, Computer Simulation, Experiments, Optics
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