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Chang, Ching-Yi; Sung, Han-Yu; Guo, Jong-Long; Chang, Bieng-Yi; Kuo, Fan-Ray – Interactive Learning Environments, 2022
The childbirth education training course aims to help nurses establish the basic ability to care for pregnant women. However, in traditional teaching, it is often difficult for learners to distinguish the meaning of different childbirth signs. While virtual reality (VR) may be connected in most people's minds with videos designed for immersive…
Descriptors: Video Technology, Computer Simulation, Nursing Students, Birth
Joshi, Omkar; Chapagain, Binod; Kharel, Gehendra; Poudyal, Neelam C.; Murray, Bryan D.; Mehmood, Sayeed R. – Interactive Learning Environments, 2022
Many land-grant institutions with agriculture and natural resource programs in the United States offer online courses to meet student demand. The goal of this study was to understand how major educational stakeholders, including instructors and students, perceive the benefits and limitations of online teaching and learning in agriculture and…
Descriptors: Online Courses, Distance Education, Electronic Learning, Web Based Instruction
Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
Glerum, Jaap; Loyens, Sofie M. M.; Rikers, Remy M. J. P. – Interactive Learning Environments, 2020
The effectiveness of a mindset intervention in secondary vocational education and training was investigated. Students (n = 55) enrolled in a mathematics course participated in an online mindset intervention for a period of 10 weeks. Both pretest and posttest scores on mindset and mathematics results were compared with students who did not get a…
Descriptors: Electronic Learning, Student Attitudes, Intervention, Program Effectiveness
Pinkard, Nichole; Martin, C. K.; Erete, S. – Interactive Learning Environments, 2020
Decisions about participation in computer science and engineering opportunities are often made prior to high school, and these decisions are frequently mediated by prior experience, interest, and sense of fit with community. In this article, we investigate how the Digital Youth Divas, an out-of-school program for middle school girls from…
Descriptors: Middle School Students, Females, Computation, Thinking Skills
Efstathiou, Irene; Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2018
This study investigated the contribution of a location-based augmented reality (AR) inquiry-learning environment in developing 3rd grade students' historical empathy and conceptual understanding. Historical empathy is an important element of historical thinking, which is considered to improve conceptual understanding and support the development of…
Descriptors: Inquiry, Active Learning, Computer Simulation, Electronic Learning
Siqin, Tuya; Chu, Samuel Kai Wah – Interactive Learning Environments, 2021
Collective responsibility matters because it reflects students' collective efforts and abilities to accomplish successful collaboration. Combining a multi-faceted approach and time-line analysis, this paper aims to examine the emergence and manifestation of collective responsibility in online discourse. Twenty university students participated in…
Descriptors: Foreign Countries, Undergraduate Students, Student Responsibility, Cooperative Learning
Jiang, Shiyan; Smith, Blaine E.; Shen, Ji – Interactive Learning Environments, 2021
Previous research illustrates the collaborative nature of adolescents' multimodal composing processes. However, few studies have specifically focused on how different modes influence student interactions over time. This study examines how multiple modes (e.g. text, music, visuals, and animations) mediated middle schoolers' composing processes as…
Descriptors: Middle School Students, Early Adolescents, Interaction, Peer Relationship
Yildirim, Ibrahim; Sen, Sedat – Interactive Learning Environments, 2021
Whether gamification is an organized structure that contributes to student achievement, a simple pontification process or total nonsense is a matter of debate. In such, this study was conducted to provide a scientific answer while exhibiting the gamification effect on student achievement with the meta-analysis method, which is based on…
Descriptors: Game Based Learning, Academic Achievement, Meta Analysis, Effect Size
Gao, Jie; Zhao, Bo; Xiong, Ying; Gan, Jianhou – Interactive Learning Environments, 2021
The emotional participation of online learning is a process-oriented emotional indicator that measures learners' learning effects. Existing studies have shown there is little research on online-learning emotional participation, and even fewer have studied the online learning participation of ethnic college students. In order to study the online…
Descriptors: Design, Electronic Learning, Online Courses, Minority Group Students
Johnson, Genevieve Marie – Interactive Learning Environments, 2014
In educational discourse on human learning (i.e. the result of experience) and development (i.e. the result of maturation), there are three fundamental theoretical frameworks, -- behaviourism, cognitivism and constructivism, each of which have been applied, with varying degrees of success, in online environments. An ecological framework of human…
Descriptors: Interaction, Learning Theories, Electronic Learning, Ecology
Liu, Chenchen; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
The use of touchscreen mobile devices in early childhood education has gained considerable attention. Several studies have been conducted to investigate the impacts of touchscreen mobile devices on children's cognitive and affective development. Researchers have further indicated the need to probe in which contexts children can learn effectively…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Early Childhood Education
Feng Li; Xi Wang; Xiaona He; Liang Cheng; Yiyu Wang – Interactive Learning Environments, 2023
The purpose of this study is to determine the effect of augmented reality (AR) applications on K-12 students' academic achievement through meta-analysis and thematic analysis. 40 samples from 35 articles published between 2006 and 2020 were used to examine the impact of AR on academic achievement and to explore the effects of differences in grade…
Descriptors: Computer Simulation, Information Technology, Academic Achievement, Journal Articles
Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2016
User retention is a major goal for higher education institutions running their teaching and learning programmes online. This is the first investigation into how the senses of presence and flow, together with perceptions about two central elements of the virtual education environment (didactic resource quality and instructor attitude), facilitate…
Descriptors: Electronic Learning, Learning Motivation, Academic Persistence, Intention
Tseng, Sheng-Shiang; Yeh, Hui-Chin – Interactive Learning Environments, 2018
Reciprocal teaching (RT) has been used to improve English as Foreign Language (EFL) students' reading comprehension in face-to-face instruction. However, little was known about how they use the RT to comprehend English texts in an online environment. This study explored how the implementation of RT strategies with the use of an annotation tool to…
Descriptors: Reading Comprehension, Low Achievement, English (Second Language), Second Language Learning

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