NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…1213
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 841 to 855 of 1,213 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Chung-Yuan; Chiou, Guo-Li; Tsai, Meng-Jung – Interactive Learning Environments, 2019
This study was to investigate the role of students' game self-efficacy in their game performance as well as in their visual behavior distributions and transfer patterns during their gameplay. A total of 48 university students were recruited for participating in a gameplaying task while wearing with an ASL Mobile Eye eye-tracker. After the…
Descriptors: Game Based Learning, Self Efficacy, Eye Movements, Attention
Peer reviewed Peer reviewed
Direct linkDirect link
Olasina, Gbolahan – Interactive Learning Environments, 2019
It is significant to highlight that educational technologies cannot improve academic performance if they are not widely accepted and used. Unfortunately, the decision not to accept e-learning continues to be a fundamental issue. The current research provided an alternative lens to view a decision to accept and use technology in a developing…
Descriptors: Electronic Learning, Decision Making, Adoption (Ideas), Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Cahillane, Marie; MacLean, Piers; Smy, Victoria – Interactive Learning Environments, 2019
Periods of no practice in performing a technical procedure may impact on the retention of the procedural skills required to produce VLE content. This exploratory paper reports a case study into the application of a validated skills retention model, the User Decision Aid (UDA). Use of the UDA results in a series of indicative retention rates…
Descriptors: College Faculty, Educational Technology, Technology Uses in Education, Retention (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Santos, Vanda; Quaresma, Pedro; Maric, Milena; Campos, Helena – Interactive Learning Environments, 2018
The role of information and communication technologies (ICT) in education is well recognised--learning environments where the ICT features included are being proposed for many years now. The Web Geometry Laboratory (WGL) innovates in proposing a blended learning, collaborative and adaptive learning Web-environment for geometry. It integrates a…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Xue, Sijia – Interactive Learning Environments, 2022
Due to a range of different affordances, mobile technologies can be used pedagogically for language teaching and learning. However, the connection of technology to education needs to be grounded in theoretical frameworks and methodological principles. Task-based language teaching (TBLT), as an optimal approach to language teaching and learning,…
Descriptors: Teaching Methods, Technology Integration, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Chenn-Jung; Chang, Shun-Chih; Chen, Heng-Ming; Tseng, Jhe-Hao; Chien, Sheng-Yuan – Interactive Learning Environments, 2016
Structured argumentation support environments have been built and used in scientific discourse in the literature. However, to the best our knowledge, there is no research work in the literature examining whether student's knowledge has grown during learning activities with asynchronous argumentation. In this work, an intelligent computer-supported…
Descriptors: Learning Activities, Cooperative Learning, Natural Sciences, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
De Smet, Cindy; Schellens, Tammy; De Wever, Bram; Brandt-Pomares, Pascale; Valcke, Martin – Interactive Learning Environments, 2016
Learning paths have the potential to play an important role in the way educators serve their learners. Empirical research about learning paths is scarce, particularly in a secondary education setting. The present quasi-experimental study took place in the context of a biology course involving 360 secondary school students. A 2 × 2 factorial…
Descriptors: Integrated Learning Systems, Program Design, Program Implementation, Secondary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kazanidis, Ioannis; Theodosiou, Theodosios; Petasakis, Ioannis; Valsamidis, Stavros – Interactive Learning Environments, 2016
Database files and additional log files of Learning Management Systems (LMSs) contain an enormous volume of data which usually remain unexploited. A new methodology is proposed in order to analyse these data both on the level of both the courses and the learners. Specifically, "regression analysis" is proposed as a first step in the…
Descriptors: Foreign Countries, Online Courses, Course Evaluation, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Luef, Eva Maria; Ghebru, Bethel; Ilon, Lynn – Interactive Learning Environments, 2020
Korea is widely recognized to be among the world's most advanced digital countries with nearly every university student owning the latest smartphone. Yet language education is largely still taught in traditional classroom methods. This study was designed to see how students in two major universities used smartphone apps to informally supplement…
Descriptors: Computer Software, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Zhai, Xuesong; Wang, Minjuan; Ghani, Usman – Interactive Learning Environments, 2020
Even though existing studies have shown the positive effects of social network sites (SNSs) on learning behaviors and outcomes, how SNS can cause learners to develop negative perceptions about their learning activities is still understudied. Here we report a one-of-a-kind study that examines the negative impact of privacy concern on students'…
Descriptors: Social Media, Privacy, College Students, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
Peer reviewed Peer reviewed
Direct linkDirect link
Juan Yang; Bo Sun; Xiaofang Kuang; Michael S. C. Thomas – Interactive Learning Environments, 2023
E-storybooks are the most important auxiliary learning materials for English-as-Foreign-Language (EFL) learners. Few studies reported positive results on pronunciation and speech development from using audio accompanied e-storybooks, although audios are expected to play the role of recasts in providing pronunciation feedback for learners.…
Descriptors: Auditory Perception, Audio Equipment, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Szeto, Elson; Cheng, Annie Y. N. – Interactive Learning Environments, 2016
A synchronous blend of online learning and "face-to-face" teaching is becoming a feasible instructional approach in higher education with the advent of technology. Although this learning mode is not new in higher education, little research has been done to contextualise social presence experiences in which effects of interactions were…
Descriptors: Blended Learning, Synchronous Communication, Computer Mediated Communication, Electronic Learning
Pages: 1  |  ...  |  53  |  54  |  55  |  56  |  57  |  58  |  59  |  60  |  61  |  ...  |  81