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Yujie Zhou; Liping Deng – Interactive Learning Environments, 2023
With the ubiquitous presence of media devices, media multitasking has become prevalent in an educational context. Several authors have synthesized the literature on this topic, but no systematic review has been carried out so far. The present study fills this gap by examining the academic papers in the past decade to delineate the research trends,…
Descriptors: Handheld Devices, Time Management, Technology Uses in Education, Mass Media Use
Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
Ding, Xinyi; Larson, Eric C.; Doyle, Amanda; Donahoo, Kevin; Rajgopal, Radhika; Bing, Eric – Interactive Learning Environments, 2021
In this paper, we develop a context-aware, tablet-based learning module for adult education. Specifically, we focus on adult education in healthcare-teaching learners to perform a medical screening procedure. Based upon how learners navigate through the learning module (e.g. swipe-speed and click duration, among others), we use machine learning to…
Descriptors: Handheld Devices, Educational Technology, Navigation (Information Systems), Learning Modules
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Schmidt, Matthew; Schmidt, Carla; Glaser, Noah; Beck, Dennis; Lim, Mark; Palmer, Heath – Interactive Learning Environments, 2021
Information and communication technologies (ICT) have been widely adopted in the intervention literature for individuals with Autism Spectrum Disorder (ASD). The systematic and predictable nature of ICTs make them particularly attractive for individuals with ASD. One ICT that has potential promise for individuals with ASD is virtual reality (VR).…
Descriptors: Autism, Pervasive Developmental Disorders, Skill Development, Computer Simulation
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
Liu, Chenchen; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
The use of touchscreen mobile devices in early childhood education has gained considerable attention. Several studies have been conducted to investigate the impacts of touchscreen mobile devices on children's cognitive and affective development. Researchers have further indicated the need to probe in which contexts children can learn effectively…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Early Childhood Education
Jie, Zhang; Sunze, Yu – Interactive Learning Environments, 2023
Digital education with mobile technology is becoming a global trend. This study considers language teachers' challenges related to open distance teaching in higher education. Twenty-eight university lecturers participated in the semi-structured interviews and expressed their opinions on how mobile technologies impacted the nature of teaching and…
Descriptors: Barriers, Teaching Methods, English (Second Language), Second Language Learning
Hsu, Mei-Hua; Chen, Pei-Shih; Yu, Chi-Shun – Interactive Learning Environments, 2023
Many learners of English as a foreign language often feel that learning spoken English is frustrating and quite difficult, especially when they have to talk to English-speaking foreigners. In general, because they are unfamiliar with the spoken mode of English and are worried about making grammatical errors, they often feel very scared to speak…
Descriptors: Task Analysis, Artificial Intelligence, Computer Software, English (Second Language)
Chaloupský, David; Chaloupská, Pavlína; Hrušová, Dagmar – Interactive Learning Environments, 2021
The research focuses on learning methods that address individual differences, motivation and training goals in fitness running. The aim was to examine the possibilities of use of fitness trackers in smart phones for fitness running lessons. The core of the study was to design and implement an innovative blended learning model to individualize the…
Descriptors: Foreign Countries, Physical Education, Health Related Fitness, Measurement Equipment
Tai, Tzu-Yu; Chen, Howard Hao-Jan – Interactive Learning Environments, 2023
Willingness to communicate (WTC) is considered to be an important factor contributing to successful foreign language learning. Many studies aim at finding effective tools for enhancing WTC. With the support of AI and Automatic Speech Recognition technology, intelligent personal assistants (IPAs) seem to have potentials in improving foreign…
Descriptors: Grade 8, English (Second Language), English Language Learners, Language Attitudes
Cha, H. J.; Ahn, M. L. – Interactive Learning Environments, 2020
The aim of this study is to design and develop a user-centered, smart-tool prototype that could be used to assist teachers to practice differentiated instruction (DI) in their classrooms. This study also demonstrates how user-centered design process for the development of teacher's tools might be useful to identify system features and to…
Descriptors: Teaching Methods, Individualized Instruction, Student Centered Learning, Instructional Design
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Sadiq, Raghad Baker; Cavus, Nadire; Ibrahim, Dogan – Interactive Learning Environments, 2021
Many applications can be found on the Internet that are designed to help children learn English as a second language. However, it can be said that only a limited number of applications have been designed and developed by considering the important user interface design principles; these principles play an important role in mobile application design…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction

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