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Wilma van Staden; Heila Lotz-Sisitka – Interactive Learning Environments, 2024
This paper examines the development of e-learning mediating tool(s) for an online professional development programme, focusing on sustainability and teacher education, implemented across 11 countries in the southern African region. The paper focuses on how we approached the design and development of an online mediating tool(s) for interactive,…
Descriptors: Electronic Learning, Faculty Development, Interaction, Teacher Educators
Wuxue Jiang; Ying Zhan; Daner Sun; Jin Sun; Peiyao Tian – Interactive Learning Environments, 2024
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken to explore the impact of an optimized model of SPOC-based blended learning (SPOC-BL) on student presence, learning satisfaction, learning motivation, and…
Descriptors: Vocational Education, Higher Education, Vocational Schools, Blended Learning
Troussas, Christos; Giannakas, Filippos; Sgouropoulou, Cleo; Voyiatzis, Ioannis – Interactive Learning Environments, 2023
Computer-Supported Collaborative Learning is a promising innovation that ameliorates tutoring through modern technologies. However, the way of recommending collaborative activities to learners, by taking into account their learning needs and preferences, is an important issue of increasing interest. In this context, this paper presents a framework…
Descriptors: Computer Assisted Instruction, Cognitive Style, Cooperative Learning, Models
Xia, Xiaona – Interactive Learning Environments, 2023
Learning interaction activities are the key part of tracking and evaluating learning behaviors, that plays an important role in data-driven autonomous learning and optimized learning in interactive learning environments. In this study, a big data set of learning behaviors with multiple learning periods is selected. According to the instance…
Descriptors: Behavior, Learning Processes, Electronic Learning, Algorithms
Benmesbah, Ouissem; Lamia, Mahnane; Hafidi, Mohamed – Interactive Learning Environments, 2023
Adaptive learning has garnered researchers' interest. The main issue within this field is how to select appropriate learning objects (LOs) based on learners' requirements and context, and how to combine the selected LOs to form what is known as an adaptive learning path. Heuristic and metaheuristic approaches have achieved significant progress on…
Descriptors: Algorithms, Teaching Methods, Educational Innovation, Genetics
Wu, Shu-Jing; Han, Jiao; Sun, Fu-Rong; Wan, Rong-Gen; Zhao, Yu-Quan – Interactive Learning Environments, 2023
While flipped learning has attempted to explain the benefits of technology applied to educational settings, this study aims to validate research questions and test the theory of the learning strategies in flipped learning. A self-designed questionnaire, consisting of 17 critical indicators of online self-regulation, project-based learning and…
Descriptors: College Students, Learner Engagement, Competence, Flipped Classroom
Kosareva, Larisa; Demidov, Lev; Ikonnikova, Irina; Shalamov?, Olga – Interactive Learning Environments, 2023
This study examined the efficiency of teaching Russian as a foreign language (L2) in two groups of students -- the first benefited from the e-learning platform's capabilities (experimental), and the second underwent a traditional in-class course. Students learning Russian as L2 at People's Friendship University of Russia (Moscow, Russia) were…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Comparative Analysis
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
Yotam Hod; Michal Dvir; Sahar Tueg – Interactive Learning Environments, 2024
This research advances notions about how interactive learning environments that intentionally shape learners' identities can empower students and give them agency. Our work draws on research on teacher noticing, extends it to the community level, and orients it towards identity. We provide an instrumental case study approach that examines…
Descriptors: Experiential Learning, Educational Environment, Self Concept, Community Influence
Du, Xu; Zhang, Mingyan; Shelton, Brett E.; Hung, Jui-Long – Interactive Learning Environments, 2022
The study proposes two new measures, time and location entropy, to depict students' physical spatio-temporal contexts when engaged in an online course. As "anytime, anywhere" access has been touted as one of the most attractive features of online learning, the question remains as to the success of students when engaging in online courses…
Descriptors: Electronic Learning, Online Courses, Access to Education, Learning Processes
Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
Jin, Yuxi; Li, Ping; Wang, Wenxiao; Zhang, Suiyun; Lin, Di; Yin, Chengjiu – Interactive Learning Environments, 2023
We design a generative adversarial network (GAN)-based pencil drawing learning system for art education on large image datasets to help students study how to draw pencil drawings for images and scenes. The system generates a pencil drawing result for a natural image based on GAN. The GAN network is trained on pencil drawing big datasets containing…
Descriptors: Art Education, Learning Analytics, Learning Management Systems, Homework
Gong, Hee Jung; Park, Hyeri; Hagood, Thomas Chase – Interactive Learning Environments, 2023
This study explores how peer learning and teaching interactions in undergraduate STEM courses occurred through the "Peer-Learning Assistant" (PLA) model. This is one of the active learning strategies applied in a curricular setting, and also to find out the learning experiences for STEM students and PLAs from the PLA model. For this…
Descriptors: STEM Education, Active Learning, Intervention, Peer Teaching

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