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Chen, Sherry Y.; Liu, Xiaohui – Interactive Learning Environments, 2011
Personalization has been widely used in Web-based instruction (WBI). To deliver effective personalization, there is a need to understand different preferences of each student. Cognitive style has been identified as one of the most pertinent factors that affect students' learning preferences. Therefore, it is essential to investigate how learners…
Descriptors: Cognitive Style, Web Based Instruction, Internet, Learning Processes
Sung, Han-Yu; Hwang, Gwo-Jen; Chang, Ya-Chi – Interactive Learning Environments, 2016
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate the effectiveness of the proposed approach. Three classes of an elementary school in southern Taiwan…
Descriptors: Telecommunications, Problem Solving, Teaching Methods, Handheld Devices
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
Ploetzner, Rolf; Fillisch, Benjamin; Gewald, Patrick-André; Ruf, Tatjana – Interactive Learning Environments, 2016
In two studies, we investigated how learning strategies can support learning from multimedia. In the first study, 112 students learned from a web-based learning environment. On the basis of a strategy, one group of students took typewritten notes. The second group of students wrote a summary. Producing typewritten notes did not benefit learning…
Descriptors: Foreign Countries, Middle School Students, Grade 8, Learning Strategies
Miwa, Kazuhisa; Morita, Junya; Nakaike, Ryuichi; Terai, Hitoshi – Interactive Learning Environments, 2014
Cognitive modelling is one of the representative research methods in cognitive science. It is believed that creating cognitive models promotes learners' meta-cognitive activities such as self-monitoring and reflecting on their own cognitive processing. Preceding studies have confirmed that such meta-cognitive activities actually promote learning…
Descriptors: Metacognition, Models, Reflection, Instructional Design
Kerawalla, Lucinda; Littleton, Karen; Scanlon, Eileen; Jones, Ann; Gaved, Mark; Collins, Trevor; Mulholland, Paul; Blake, Canan; Clough, Gill; Conole, Gráinne; Petrou, Marilena – Interactive Learning Environments, 2013
Student engagement in the design and implementation of inquiries is an effective way for them to learn about the inquiry process and the domain being studied. However, inquiry learning in geography can be challenging for teachers and students due to the complexity of scientific inquiry and the diversity of pupils' and teachers' knowledge and…
Descriptors: Inquiry, Active Learning, Geography Instruction, Computer Uses in Education
Valjataga, Terje; Laanpere, Mart – Interactive Learning Environments, 2010
In an increasingly networked and technologically mediated world, people need to continuously update their knowledge and skill base, so as to be able to self-direct their intentional learning projects. In addition to teaching domain-specific knowledge and skills, the role of higher education should be reorganizing current teaching and studying…
Descriptors: Instructional Design, Intentional Learning, Foreign Countries, Educational Environment
Jin, Seung-A. Annie – Interactive Learning Environments, 2011
Within the Entertainment-Education (E-E) framework, two experiments examined the effects of avatar-based e-health education targeting college students. Study 1 (between-subjects factorial design experiment: N = 94) tested the effects of message framing in e-learning and the moderating role of students' motivational systems on their enjoyment of…
Descriptors: Electronic Learning, Health Education, Virtual Classrooms, Computer Simulation
Akyol, Zehra; Vaughan, Norm; Garrison, D. Randy – Interactive Learning Environments, 2011
This study investigated the effect of time on the development of a community of inquiry by examining an online course offered over two different time periods. The study was guided by the Community of Inquiry (CoI) framework (Garrison, Anderson, & Archer, "The Internet and Higher Education" 2000; 2(2-3): 87-105). The focus was on a graduate level…
Descriptors: Blended Learning, Online Courses, Computer Mediated Communication, Discussion Groups
Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane – Interactive Learning Environments, 2016
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…
Descriptors: English Language Learners, Oral Reading, Reading Fluency, Educational Technology
Chen, Chun-Ying – Interactive Learning Environments, 2016
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and…
Descriptors: Foreign Countries, College Freshmen, Computer Assisted Instruction, Multimedia Instruction
Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
Cavus, Nadire – Interactive Learning Environments, 2013
Learning management systems (LMSs) contain hidden costs, unclear user environments, bulky developer and administration manuals, and limitations with regard to interoperability, integration, localization, and bandwidth requirements. Careful evaluation is required in selecting the most appropriate LMS for use, and this is a general problem in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, Computer Software Evaluation
Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet

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