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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching – Interactive Learning Environments, 2023
Different e-learning technologies may offer different incentive factors, which influence behavioural intention. Moreover, when adopting a new e-learning technology for an extended period, learners' perceptions and learning behaviour may change during the learning period. Unfortunately, as formative assessments (FAs) are often continuously…
Descriptors: Comparative Analysis, Evaluation Methods, Formative Evaluation, Game Based Learning
Wang, Jingyun; Shimada, Atsushi; Oi, Misato; Ogata, Hiroaki; Tabata, Yoshiyuki – Interactive Learning Environments, 2023
This study presents an ontology-based visualization support system for e-book learners which promotes both meaningful receptive learning and meaningful discovery learning. To examine the system effectiveness, two learning modes are used: (a) reception comparison mode, where at the outset learners are shown complete versions of expert-generated…
Descriptors: Visualization, Electronic Publishing, Books, Electronic Learning
Shaofeng Wang; Huanhuan Wang; Yanshuang Jiang; Ping Li; Wancheng Yang – Interactive Learning Environments, 2023
The new era of technologies represented by artificial intelligence is profoundly reconstructing the field of education. The integration of emerging technologies in intelligent teaching provides new approaches for improving teaching effectiveness and enriching learning experiences. Today, we know little about students' participation in intelligent…
Descriptors: Artificial Intelligence, Student Centered Learning, Student Satisfaction, Student Participation
Svetlana Zubanova; Elvira Didenko; Irina Karabulatova – Interactive Learning Environments, 2023
The central aim of this study was to determine the potential of the GPS-based MCL system for English learning in terms of its relationship with learning achievements. For this, the research enrolled 51 students of Moscow Aviation Institute, National Research University (Moscow, Russian Federation) aged 20 to 22, 35% were males, and 65% were…
Descriptors: Geographic Location, Electronic Learning, Handheld Devices, English (Second Language)
Ahmed Tlili; Natalia Padilla-Zea; Juan Garzón; Yiping Wang; Kinshuk Kinshuk; Daniel Burgos – Interactive Learning Environments, 2023
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning.…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Technology Integration, Educational Technology
Hummaira Qudsia Yousaf; Sumaira Rehman; Muneeb Ahmed; Sidra Munawar – Interactive Learning Environments, 2023
The study aims to examine the role of course evaluation and digital platforms in students' online learning and satisfaction. The target population was students from public and private educational institutes in Pakistan. Data were gathered through an e-questionnaire and 652 responses were analysed using the partial least squares structural equation…
Descriptors: Online Courses, Virtual Classrooms, Electronic Learning, Student Satisfaction
Joseph Hin Yan Lam; Shelley Xiuli Tong – Interactive Learning Environments, 2023
Despite the increasing popularity of online learning in elementary and primary schools, it is unclear to which extent that students' attitudes toward online learning influence their learning progress and outcomes. In this study, the Online Learning Attitude Questionnaire (OLAQ) was developed and validated to measure students' online learning…
Descriptors: Elementary School Students, Child Caregivers, Foreign Countries, Measures (Individuals)
Nazish Shahid – Interactive Learning Environments, 2023
The current investigation reflects on the insufficient performance of students in virtual exams in the era of transformation of the physical mode of education to digital one due to the passive adaptation to the technical drive of the virtual environment, the tenuous command of platform's technical language, especially in mathematics and physics…
Descriptors: Evaluation Methods, Computer Assisted Testing, Academic Achievement, Electronic Learning
Justin Robertson – Interactive Learning Environments, 2023
During the pandemic, students have been regularly engaged in what I call real time learning through chat and polling exercises. This is an exciting development, but one that also carries the risk of being poorly implemented and not achieving its intended learning outcomes. Four real time teaching methods are presented in this article for…
Descriptors: COVID-19, Pandemics, Teaching Methods, Foreign Countries
Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Sri Yulianti Ardiningtyas; Ranta Butarbutar; Sukardi Weda; Sahril Nur – Interactive Learning Environments, 2024
Speaking English as a foreign language (EFL) requires the proper instructional techniques and tactics. Since then, other techniques, including online scaffolding or more knowledgeable other in the speaking improvement, have been used. The current research employs scaffolding to teach speaking in comparison to teacher-guided. The goal of this…
Descriptors: English (Second Language), Scaffolding (Teaching Technique), Electronic Learning, Speech Skills
Rachel L. Vollmer; Teresa Drake – Interactive Learning Environments, 2024
The objective of this study was to evaluate undergraduate students' experiences in a synchronous online course that utilized flipped learning during the COVID-19 pandemic compared to flipped learning in a face-to-face class pre-pandemic. Upper-level undergraduate students (n = 27) in an advanced nutrition face-to-face course during the spring 2019…
Descriptors: Undergraduate Students, Student Experience, Flipped Classroom, COVID-19
Hüseyin Ates; Juan Garzón; Georgios Lampropoulos – Interactive Learning Environments, 2024
Flipped learning has become an ally in education. However, although the literature has identified multiple benefits of using this strategy to improve student learning outcomes, its adoption and implementation by teachers in science education remain scarce. This study examines antecedents of science teachers' flipped teaching readiness to act,…
Descriptors: Science Teachers, Flipped Classroom, Readiness, Teaching Methods

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