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Ünal Çakiroglu; Seval Bilgi – Interactive Learning Environments, 2024
The aim of this explanatory study is to identify the causes of intrinsic cognitive load in programming process. For this purpose, a method based on two dimensions; programming knowledge types (syntactic, semantic, and strategic) and programming constructs was proposed. The proposed method was tested with high school students enrolled in Computer…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Interaction
Topali, Paraskevi; Mikropoulos, Tassos Anastasios – Interactive Learning Environments, 2023
Learning computer programming can be challenging for primary school students due to its abstract concepts. While teachers seek effective ways to introduce such concepts, the application of learning objects (LOs) can potentially reduce the effort of creating new material from and allows teachers to adapt LOs to students' needs. Although numerous…
Descriptors: Novices, Elementary School Students, Student Motivation, Instructional Effectiveness
Emine Kandin; Emine Sendurur – Interactive Learning Environments, 2023
The aim of this study is to investigate the effects of the integration of goal-based scenario (GBS) approach into a block-based coding instruction. Scratch platform was used to find out the effects of GBSs on programming skills of students, who did not have any programming experience. GBSs were used during practice and the development in students'…
Descriptors: Objectives, Grade 5, Programming, Programs
Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
Hassan Kilavo; Tabu S. Kondo; Feruzi Hassan – Interactive Learning Environments, 2024
Today computing is intricate in all aspects of our lives, beginning with communications and education to banking, information security, health, shopping, and social media. Development of the computing is proportional to the development of software which is becoming a serious part of all daily lives. This paper, therefore, assessed the impact of…
Descriptors: Foreign Countries, Computer Science Education, Elementary School Students, Outcomes of Education
Pala, Ferhat Kadir; Mihci Türker, Pinar – Interactive Learning Environments, 2021
In this study, the effects of Arduino IDE and C++ programming languages were investigated on the computational thinking skills of preservice teachers. The Computational Thinking Skills Scale was administered to preservice teachers. Firstly, a basic programming training was given and then it was asked to create group projects on a voluntary basis.…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
Zhang, Xiaoxing – Interactive Learning Environments, 2023
The research aim was to develop a visual training simulator with real-time audio correction using the Python programing language and reference audio files classified library. Depending on the melody perception and playback level, the learning pace increases from the minimum. The desired result is affected by the repetitions number. The designed…
Descriptors: Music Education, Singing, Preschool Education, Computer Simulation
Xing, Wanli – Interactive Learning Environments, 2021
Previous research has invested much effort in understanding how programming can contribute to the development of young learners' computational thinking (CT) in traditional K-12 classroom settings. Relatively few studies have examined programming for CT in informal online communities, especially for large scale quantitative research. With the…
Descriptors: Programming, Thinking Skills, Computation, Programming Languages
Wuxue Jiang; Ying Zhan; Daner Sun; Jin Sun; Peiyao Tian – Interactive Learning Environments, 2024
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken to explore the impact of an optimized model of SPOC-based blended learning (SPOC-BL) on student presence, learning satisfaction, learning motivation, and…
Descriptors: Vocational Education, Higher Education, Vocational Schools, Blended Learning
YungYu Zhuang; Yu-Hsuan Lin; Mahesh Liyanawatta; Andito Haryo Saputro; Yuniati Dwi Utami; Jen-Hang Wang – Interactive Learning Environments, 2024
Computer programming is essential nowadays but still challenging to learn due to its invisible thinking. Current programming environments are mostly designed for operating on computers directly to learn concrete programming, but this approach lacks the support for clarifying learners' thinking processes. On the other hand, using paper and pens…
Descriptors: Educational Environment, Thinking Skills, Programming, Computer Science Education
Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
The Determinants of Impact of Personal Traits on Computational Thinking with Programming Instruction
Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
Chen, Ken-Zen; Chi, Hsiao-Han – Interactive Learning Environments, 2022
The purpose of the qualitative study was to investigate experiences of first-time board-game users (29 elementary school students) in playing "Coding Ocean" (CO) to learn computational thinking. CO was a two-team strategy board game and was designed for children developing basic understanding of computational thinking. Participation…
Descriptors: Novices, Elementary School Students, Games, Student Experience
Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6