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Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
Alice Barana; Antonino Cambria; Marina Marchisio Conte; Enrico Spinello – International Association for Development of the Information Society, 2024
As innovative activities and methodologies bloom in the panorama of education, three areas of particular interest in the security and defence education field are collaborative learning, blended learning, and internationalisation. These elements are the pillars of Blended Intensive Programmes (BIPs), short mobility activities that combine…
Descriptors: Blended Learning, Cooperative Learning, Global Approach, Learning Activities
Shamsul Arrieya Ariffin – International Association for Development of the Information Society, 2023
This study investigated the students' experience and impact of using Science, Technology, Engineering, and Mathematics (STEM) related subjects for mobile learning or mLearning. In this study, mobile learning student-generated activities (SGA) focused on Malaysian universities as a developing country. The study approach was a qualitative case study…
Descriptors: Foreign Countries, College Students, STEM Education, Electronic Learning
Tempelaar, Dirk – International Association for Development of the Information Society, 2022
E-tutorial learning aids as worked examples and hints have been established as effective instructional formats in problem-solving practices. However, less is known about variations in the use of learning aids across individuals at different stages in their learning process in student-centred learning contexts. This study investigates different…
Descriptors: Learning Analytics, Student Centered Learning, Learning Processes, Student Behavior
Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
Kai Li – International Association for Development of the Information Society, 2023
Assessing students' performance in online learning could be executed not only by the traditional forms of summative assessments such as using essays, assignments, and a final exam, etc. but also by more formative assessment approaches such as interaction activities, forum posts, etc. However, it is difficult for teachers to monitor and assess…
Descriptors: Student Evaluation, Online Courses, Electronic Learning, Computer Literacy
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Allan Jeong; Hyoung Seok-Shin – International Association for Development of the Information Society, 2023
The Jeong (2020) study found that greater use of backward and depth-first processing was associated with higher scores on students' argument maps and that analysis of only the first five nodes students placed in their maps predicted map scores. This study utilized the jMAP tool and algorithms developed in the Jeong (2020) study to determine if the…
Descriptors: Critical Thinking, Learning Strategies, Concept Mapping, Learning Analytics
Daniel Ullrich; Andreas Butz; Sarah Diefenbach – International Association for Development of the Information Society, 2023
Hybrid teaching has become a common approach, with its inclusive character being a main advantage. However, it also comes with problems such as increased attention requirements for teachers and a lacking social integration of both groups of students (remote, on-site). The present research aims to enhance the potential of hybrid teaching through…
Descriptors: Blended Learning, Student Centered Learning, Educational Technology, Educational Innovation
Frederike Kossack; Eike Uttich; Beate Bender – International Association for Development of the Information Society, 2023
In Engineering Design education, huge numbers of students are a challenge in university teaching, especially since the students have an initially heterogeneous level of technical knowledge, which influences their acquisition of competences. In frontal classroom lectures, individual deficits can hardly be addressed and in self-study phases,…
Descriptors: Engineering Education, Heterogeneous Grouping, College Students, Individualized Instruction
Katarzyna Gajda – International Association for Development of the Information Society, 2024
The integration of mobile technology in language education represents notable progress, providing a versatile tool for learners of different ages to acquire a language. The poster will focus on research evaluating the efficacy of the Duolingo mobile app in augmenting Russian language proficiency for A1 and B1 level students at the University of…
Descriptors: Second Language Instruction, Second Language Learning, Computer Software, Computer Assisted Instruction
Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
Renata Mekovec; Marija Kustelega – International Association for Development of the Information Society, 2024
The demand for privacy specialists is expected to increase, but there is a shortage of them to meet market demands. Certain ICT skills and competencies are required for professionals who develop, manage, and protect data that drive the digital world. The current study explores undergraduate students' attitude about different teaching strategies…
Descriptors: Undergraduate Students, Privacy, Specialists, Demand Occupations
Barbara Bruschi; Theofild-Andrei Lazar; Manuela Repetto; Fabiola Camandona; Melania Talarico; Damaris Baciu; Simone Zamarian – International Association for Development of the Information Society, 2024
This study presents an innovative approach to promoting the international attractiveness of the University of Turin (UniTo) through synergy with the University of the West Timi?oara in the "UNITorientA" project. In particular, the focus is developing a gamified virtual tour to offer students an interactive immersion in university spaces.…
Descriptors: Game Based Learning, Universities, Philosophy, Departments