Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 17 |
Since 2016 (last 10 years) | 37 |
Since 2006 (last 20 years) | 69 |
Descriptor
Source
International Association for… | 69 |
Author
Publication Type
Speeches/Meeting Papers | 59 |
Reports - Research | 39 |
Reports - Descriptive | 16 |
Collected Works - Proceedings | 10 |
Reports - Evaluative | 6 |
Books | 1 |
Opinion Papers | 1 |
Education Level
Audience
Location
Italy | 7 |
Germany | 6 |
South Africa | 6 |
Australia | 5 |
Brazil | 4 |
Malaysia | 4 |
United Kingdom | 4 |
Portugal | 3 |
Saudi Arabia | 3 |
California | 2 |
China | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Rosenberg Self Esteem Scale | 1 |
What Works Clearinghouse Rating
Miha Kim; Dong-Yeong Lee – International Association for Development of the Information Society, 2022
Due to COVID-19, all classes in schools have been converted to distance learning using online platforms. However, various problems were raised when converting face-to-face classes to online distance learning. In particular, the difficulties were more pronounced for practical design courses because they include practical experience. In this…
Descriptors: COVID-19, Pandemics, Teaching Methods, Teacher Attitudes
Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
Alberto Giretti; Dilan Durmus; Massimo Vaccarini; Matteo Zambelli; Andrea Guidi; Franco Ripa di Meana – International Association for Development of the Information Society, 2023
This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation.…
Descriptors: Art Education, Design, Artificial Intelligence, Computer Software
Oliver-Quelennec, Katia; Bouchet, François; Carron, Thibault; Pinçon, Claire – International Association for Development of the Information Society, 2021
In-person sessions of participative design are commonly used in the field of Learning Analytics, but to reach students not always available on-site (e.g. during a pandemic), they have to be adapted to online-only context. Card-based tools are a common co-design method to collect users' needs, but this tangible format limits data collection and…
Descriptors: Learning Analytics, Educational Technology, Data Collection, Universities
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Gallico, Dalia – International Association for Development of the Information Society, 2021
E-learning, knowledge sharing, design thinking education and design driven innovation innovation are all key elements of this case study. The E-learning platform about Design Thinking is born as a result of the growing pervasiveness of this approach to innovation in different application contexts: from strategic consulting to digital…
Descriptors: Electronic Learning, Integrated Learning Systems, Educational Innovation, Design
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Grigore, Mihaela Carmen; Ionescu, Sorin; Stefan, Doina Marina – International Association for Development of the Information Society, 2020
Resource allocation has become an activity with high criticality and impact on product delivery, going to transformation into a process involving multiple stakeholders. The purpose of this paper is to present the results of a PhD research with defined resource allocation diagram, process and subprocesses, based on previous work results analysis…
Descriptors: Resource Allocation, Visual Aids, Program Administration, Online Surveys
Moser, Luca – International Association for Development of the Information Society, 2021
Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Sobah Abbas Petersen; Maria Iqbal; Alan Williams; Gavin Baxter – International Association for Development of the Information Society, 2023
Global Employability Skills are skills that students acquire during their study period, that are in addition to their academic knowledge and skills, and that would help in their careers. As students continue their university journeys, they often overlook or underestimate the importance of developing Global Employability Skills that employers may…
Descriptors: Computer Software, Employer Attitudes, Career Planning, Global Approach
Heydy Robles Noriega; Karen Villalba Ramos – International Association for Development of the Information Society, 2022
Microlearning has increased its popularity for course designs in eLearning environments due to short attention spans and time constraints. The objective of this designed-based research is to describe the multiple iterations of design, development, and revision of a general framework for creating a microlearning reading mobile application. First,…
Descriptors: Reading Comprehension, Design, Research Methodology, Computer Software
Esterhuizen, Joshua; Drevin, Günther; Snyman, Dirk; Drevin, Lynette – International Association for Development of the Information Society, 2022
Education is shifting towards a more technology focused mode of delivery, or at least combining technology use with standard methods. A potential effect of this could be the introduction and use of games in classrooms. This study looks at the possibility of adapting various domains of knowledge into digital games referred to as serious games. The…
Descriptors: Gamification, Educational Games, Game Based Learning, Technology Uses in Education
Zhang, Chao; Wan, Lili; Min, Daihwan – International Association for Development of the Information Society, 2016
The emphasis of this study lies in behavior change after using car apps that assist users in using their vehicles and establishing a process for examining the interrelationship between car app's persuasive characteristics and behavior change. A categorizing method was developed and 697 car apps were investigated and classified into eight…
Descriptors: Behavior Change, Motor Vehicles, Computer Oriented Programs, Design
Ivana Pondelíková; Jana Luprichová – International Association for Development of the Information Society, 2024
The study investigates the pilot verification of the role of AI-powered tools like ChatGPT, Perplexity, and Gemini in enhancing reading comprehension and critical thinking skills among students in history and literature courses focused on Anglophone cultures. These tools provide personalized explanations and foster diverse text analysis,…
Descriptors: Artificial Intelligence, Reading Comprehension, History, Literature