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Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Dina A. Zekry; Gerard T. McKee – International Association for Development of the Information Society, 2023
The paper explores current learning approaches. The authors present the Trigger-Based Discussion-Oriented Continuous learning model (TbDoC) that focuses on creating a continuous learning experience over the online and off-line (on-campus) learning environments. The model aims to create a more engaging learning environment that encourages…
Descriptors: Discussion (Teaching Technique), Independent Study, Teaching Models, Electronic Learning
Daouk, Lina; Al Hashlamoun, Nafeth Hamdi – International Association for Development of the Information Society, 2021
UAE Higher education institutions were among the first institutions in the Middle East to adopt Blackboard Learn (BBLearn) as the learning management system for their e-learning activities. Regardless of the large investments spent of BBLearn, the adoption of this system among the faculty is still slow. This qualitative case study research aimed…
Descriptors: Foreign Countries, Integrated Learning Systems, Communities of Practice, Higher Education
Dragoi, Vlad; Herlo, Dorin – International Association for Development of the Information Society, 2020
The rapid developments in educational technologies and the conditions of pandemic period provoked the academic staff and students for assessing the value of different technologies, new or existing, and for deciding how or when these technologies make sense for them to use. Due to crisis, face-to-face learning process was changed with Emergency…
Descriptors: Electronic Learning, COVID-19, Pandemics, Student Attitudes
Lane, Mathew; Hui, Wendy; Murcia, Karen; Wongthongtham, Pornpit – International Association for Development of the Information Society, 2019
This article is an exploratory analysis and comparison of the demographic distributions of data collected from the 2016 New Coder Survey, with that obtained from the Integrated Postsecondary Education Data System (IPEDS). In comparing the data sets, the findings suggest that overall females were more likely to engage in online self-paced coding…
Descriptors: Electronic Learning, Coding, Computer Science Education, Postsecondary Education
Holowka, Peter – International Association for Development of the Information Society, 2020
COVID-19 presented a challenge to the traditional methods of teaching programming and robotics in a secondary school environment. When campuses were closed around the world in the spring of 2020, it was not possible for students to access the computer labs nor the robotics equipment that was traditionally used to facilitate the instruction of…
Descriptors: Robotics, COVID-19, Pandemics, Teaching Methods
de Castro-Santos, Amable; Fajardo, Waldo; Molina-Solana, Miguel – International Association for Development of the Information Society, 2017
Our students taking the Artificial Intelligence and Knowledge Engineering courses often encounter a large number of problems to solve which are not directly related to the subject to be learned. To solve this problem, we have developed a game based e-learning system. The elected game, that has been implemented as an e-learning system, allows to…
Descriptors: Electronic Learning, Educational Games, Artificial Intelligence, Computer Science Education
Asiri, Yousef; Millard, David; Weal, Mark – International Association for Development of the Information Society, 2019
This paper presents a study which aims to provide an understanding of the impact of using the components of a digital mobile-based behavior change intervention (mBCI) to support critical thinking skills during university student research projects. The digital behavior change interventions are tools and techniques designed to induce behavior change…
Descriptors: Electronic Learning, Intervention, Program Effectiveness, Behavior Change
Baranova, Evgenia V.; Simonova, Irina V.; Bocharov, Mikhail I.; Zabolotnaia, Victoria V. – International Association for Development of the Information Society, 2019
The problem of development of algorithmic competence of students -- future Computer Science teachers as a component of information competence is investigated. The aim of the study is to identify the conditions for effective algorithmization and programming learning, involving a modular representation of the content, blended learning, allocated in…
Descriptors: Mathematics, Mathematics Skills, Skill Development, Computer Science Education
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
Kyrilov, Angelo; Noelle, David C. – International Association for Development of the Information Society, 2014
Information technology is now ubiquitous in higher education institutions worldwide. More than 85% of American universities use e-learning systems to supplement traditional classroom activities while some have started offering Massive Online Open Courses (MOOCs), which are completely online. An obvious benefit of these online tools is their…
Descriptors: Grading, Automation, Feedback (Response), Computer Science Education
Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
Milani, Manuela; Papini, Sabrina; Scaccia, Daniela; Scarabottolo, Nello – International Association for Development of the Information Society, 2014
This paper is aimed at presenting some reflections on organisation and management of SSRI online: an e-learning initiative started at the University of Milan (Italy) in the academic year 2004/05 and offered to students over the last ten years. The initiative consisted in implementing the online version of an already existing three-year bachelor…
Descriptors: Foreign Countries, Bachelors Degrees, Online Courses, College Programs
Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
Luz, Bruno N.; Santos, Rafael; Alves, Bruno; Areão, Andreza S.; Yokoyama, Marcos H.; Guimarães, Marcelo P. – International Association for Development of the Information Society, 2015
The main purpose of this paper is to present the importance of Interactive Learning Objects (ILO) to improve the teaching-learning process by assuring a constant interaction among teachers and students, which in turn, allows students to be constantly supported by the teacher. The paper describes the ontology that defines the ILO available on the…
Descriptors: Resource Units, Metadata, Interaction, Learning Processes