Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 3 |
History Instruction | 3 |
Handheld Devices | 2 |
Simulated Environment | 2 |
Teaching Methods | 2 |
Telecommunications | 2 |
Animation | 1 |
Cognitive Processes | 1 |
Competence | 1 |
Difficulty Level | 1 |
Educational Games | 1 |
More ▼ |
Source
International Association for… | 3 |
Author
Buchner, Josef | 1 |
De Simone, Giuseppe Cosimo | 1 |
Fatih, Ymran | 1 |
Kumalija, Elhard James | 1 |
Sun, Yi | 1 |
Zumbach, Jörg | 1 |
Publication Type
Speeches/Meeting Papers | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Secondary Education | 2 |
High Schools | 1 |
Audience
Location
Austria (Vienna) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
De Simone, Giuseppe Cosimo – International Association for Development of the Information Society, 2018
This paper outlines a proposal to use smartphones and counterfactual reasoning to overcome rote and passive learning. Some historians and history teachers have highlighted the usefulness of counterfactual reasoning for a deeper understanding of the past. In a classroom history simulation, it is proposed here that counterfactuals can be developed…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Logical Thinking
Fatih, Ymran; Kumalija, Elhard James; Sun, Yi – International Association for Development of the Information Society, 2018
Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical…
Descriptors: Electronic Learning, Educational Games, History Instruction, Simulated Environment
Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment