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Showing 1 to 15 of 28 results Save | Export
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Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
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Andrea Domínguez-Lara; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
The automatic code generation is the process of generating source code snippets from a program, i.e., code for generating code. Its importance lies in facilitating software development, particularly important is helping in the implementation of software designs such as engineering diagrams, in such a case, automatic code generation copes with the…
Descriptors: Programming, Coding, Computer Software, Programming Languages
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Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
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Rungsilp, Chutimon; Piromsopa, Krerk; Viriyopase, Atthaphon; U-Yen, Kongpop – International Association for Development of the Information Society, 2021
The study of mind-wandering is popular since it is linked to the emotional problems and working/learning performance. In terms of education, it impacts comprehension during learning which affects academic success. Therefore, we sought to develop a machine learning model for an embedded portable device that can categorize mind-wandering state to…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Artificial Intelligence, Cognitive Processes
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Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
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Adam Wong; Edmund Wut – International Association for Development of the Information Society, 2022
As lessons were forced to switch to online or hybrid mode during COVID-19, educators need to apply tools to foster engagement inside and outside the classroom. Screencasting software enables teachers to evaluate students' learning outcomes in compensation for the lack of face-to-face interactions. This study investigated the use of…
Descriptors: Information Science Education, Information Management, Management Systems, Educational Change
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Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
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Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
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Ion Razvan Radulescu; Antonio Dinis; Benny Malengier; Andrej Cupar; Mirela Blaga; Radek Polansky – International Association for Development of the Information Society, 2022
Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic…
Descriptors: Foreign Countries, Online Courses, Computer Software, Design
Sahl, Sarah; Martens, Alke – International Association for Development of the Information Society, 2015
In the paper, different approaches of process modelling in e-learning system development are investigated. We provide a look at the DIN PAS 1032-1 and in the process model ROME, which is a derivation of the DIN PAS 1032-1. ROME has been extended by several pattern approaches. However, after several years of using ROME, we found out that ROME has…
Descriptors: Electronic Learning, Models, Standards, Computer Software
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Baljinnyam, Norjinbuu – International Association for Development of the Information Society, 2018
Nowadays technology development is so fast. Among this development, mobile usage, especially number of smart mobile users is rapidly increasing. So more and more researchers study focus on learning users' tendency of mobile phone and mobile app usage. As a result, every year many education-related, especially language learning mobile apps are…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Telecommunications
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McGowan, Ian S. – International Association for Development of the Information Society, 2020
Upto now, the knowledge building influence of the fundamental communicative functions during an on-line collaborative learning (OLCL) session, i.e. argumentative, responsive, elicitative, informative and imperative have been mainly based on results from qualitative studies, results that could have been strengthened by quantitative approaches.…
Descriptors: Higher Education, Online Courses, Cooperative Learning, Computer Science Education
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Petrovic, Otto – International Association for Development of the Information Society, 2017
Digital Natives are raised with computers and the Internet, which are a familiar part of their daily life. To gain insights into their attitude and behavior, methods and media for empirical research face new challenges like gamification, context oriented embedded research, integration of multiple data sources, and the increased importance of…
Descriptors: Information Technology, Technological Literacy, Grounded Theory, Health
Capuano, Nicola; De Maio, Carmen; Gaeta, Angelo; Mangione, Giuseppina Rita; Salerno, Saverio; Fratesi, Eleonora – International Association for Development of the Information Society, 2014
The purpose of this paper is to describe a learning model based on "Storytelling" and its application in the context of legal education helping build challenging training resources that explain, to common citizens with little or no background about legal topics, concepts related to "Legal Mediation" in general and in specific…
Descriptors: Foreign Countries, Story Telling, Models, Law Related Education
Federley, Maija; Sorsa, Timo; Paavilainen, Janne; Boissonnier, Kimo; Seisto, Anu – International Association for Development of the Information Society, 2014
This position paper presents the first results of an on-going project, in which we explore rapid prototyping method to efficiently produce digital learning solutions that are commercially viable. In this first phase, rapid game prototyping and an iterative approach was tested as a quick and efficient way to create learning games and to evaluate…
Descriptors: Models, Telecommunications, Educational Games, Simulated Environment
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