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Sibanyoni, Nhlanhla A.; Alexander, Patricia M. – International Association for Development of the Information Society, 2017
Good study behaviour after school hours is an important way of improving learners' chances of success. Learners, once they reach high school, particularly require support that will assist them to study effectively outside the classroom. South African schools are under pressure to improve results in mathematics but besides the homework that schools…
Descriptors: Mathematics Instruction, Handheld Devices, Telecommunications, Case Studies
Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – International Association for Development of the Information Society, 2014
The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Museums
Radi, Odette Bourjaili – International Association for Development of the Information Society, 2015
The content of this paper will focus on both language and computer practices and how school age students develop their literacy skills in the two domains of "language" and "computers." The term literacy is a broad concept that has attracted many interpretations over the years. Some of the concepts raised by the literature apply…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Student Attitudes
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics