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Showing 1 to 15 of 226 results Save | Export
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Miha Kim; Dong-Yeong Lee – International Association for Development of the Information Society, 2022
Due to COVID-19, all classes in schools have been converted to distance learning using online platforms. However, various problems were raised when converting face-to-face classes to online distance learning. In particular, the difficulties were more pronounced for practical design courses because they include practical experience. In this…
Descriptors: COVID-19, Pandemics, Teaching Methods, Teacher Attitudes
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Mari Ueda; Yuichi Tsumoto; Tetsuo Tanaka – International Association for Development of the Information Society, 2024
According to architectural designers, although they are aware of the sound environment when designing spaces, in many cases visual (design) and cost (cost-effectiveness, etc.) were the predominant factors. In many cases, the visual (design) and cost aspects (cost-effectiveness, etc.) were dominant. The tacit rule for evaluating the sound…
Descriptors: Foreign Countries, Acoustics, Architecture, Architectural Education
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Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
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Korepanova, Antonina; Pata, Kai – International Association for Development of the Information Society, 2023
Art education holds immense value, presenting students with complex problems and diverse solutions. While general art education has received attention from researchers, higher visual art education remains an under-discussed topic. This article aims to address this gap by examining the diversity of pattern elements that art teachers employ during…
Descriptors: Higher Education, Art Education, Visual Arts, Instructional Design
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Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
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Alberto Giretti; Dilan Durmus; Massimo Vaccarini; Matteo Zambelli; Andrea Guidi; Franco Ripa di Meana – International Association for Development of the Information Society, 2023
This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation.…
Descriptors: Art Education, Design, Artificial Intelligence, Computer Software
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Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
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Sabine Seufert; Stefan Sonderegger – International Association for Development of the Information Society, 2024
The digital transformation challenges teachers to constantly keep up to date with new technologies, often leading to a lack of time for further training and uncertainty in using these technologies. To address these challenges, this conceptual paper introduces the Teacher Copilot, a training and assistant system based on Large Language Models (LLM)…
Descriptors: Teacher Education, Technology Uses in Education, Artificial Intelligence, Technological Literacy
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Oliver-Quelennec, Katia; Bouchet, François; Carron, Thibault; Pinçon, Claire – International Association for Development of the Information Society, 2021
In-person sessions of participative design are commonly used in the field of Learning Analytics, but to reach students not always available on-site (e.g. during a pandemic), they have to be adapted to online-only context. Card-based tools are a common co-design method to collect users' needs, but this tangible format limits data collection and…
Descriptors: Learning Analytics, Educational Technology, Data Collection, Universities
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Victor K. Y. Chan – International Association for Development of the Information Society, 2023
This article intends to investigate the consistency between a few popular generative AI robots in the evaluation of massive open online course (MOOC) platforms. The four robots experimented with in the study were Claude+, GPT-4, Sage, and Dragonfly, which were tasked with awarding rating scores to the eight major dimensions, namely (1)…
Descriptors: MOOCs, Robotics, Scores, Learning Management Systems
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Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Gallico, Dalia – International Association for Development of the Information Society, 2021
E-learning, knowledge sharing, design thinking education and design driven innovation innovation are all key elements of this case study. The E-learning platform about Design Thinking is born as a result of the growing pervasiveness of this approach to innovation in different application contexts: from strategic consulting to digital…
Descriptors: Electronic Learning, Integrated Learning Systems, Educational Innovation, Design
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Elisabetta Crescio – International Association for Development of the Information Society, 2022
With the massive use of new learning technologies, such as mobile learning through on-line platforms, or more "traditional" live classes taught through virtual meeting platforms, the interaction between students and teachers can be poor or limited. The professor can monitor the students' reactions and appreciation with the use of polls,…
Descriptors: Artificial Intelligence, Student Needs, Educational Environment, Instructional Design
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Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
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