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Wen Huang; Candace Walkington; Mitchell J. Nathan – International Journal of Computer-Supported Collaborative Learning, 2023
This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical…
Descriptors: Cooperative Learning, Geometry, Mathematics Education, Computer Simulation
Zimmerman, Heather Toomey; Land, Susan M.; Faimon, Lillyanna; Chiu, Yu-Chen – International Journal of Computer-Supported Collaborative Learning, 2023
We investigated how families experienced immersion as they collaboratively made sense of geologic time and geoscience processes during a place-based, learning-on-the-move (LOTM) experience mediated by a mobile augmented reality (MAR) app. Our team developed an MAR app, "Time Explorers," that focused on how rock-water interactions shaped…
Descriptors: Handheld Devices, Computer Simulation, Family Involvement, Cooperative Learning
Hod, Yotam; Twersky, Daniel – International Journal of Computer-Supported Collaborative Learning, 2020
This research examines small group collaboration on the Augmented Reality (AR) Sandbox, an interactive, real-time topographical simulator that provides a color layer of augmentation showing depths and height, contour lines, and hydrology vis-a-vis the terrain of sand in a box. Prior research has focused on AR Sandbox activity designs, outcome…
Descriptors: Topography, Computer Simulation, Spatial Ability, Computer Uses in Education
Kuhn, Deanna; Capon, Noel; Lai, Hueiyi – International Journal of Computer-Supported Collaborative Learning, 2020
The discourse of small groups of 3-4 adults enrolled in a graduate business course was audio-recorded as they participated in a computer-supported simulation in which the group represented a firm and worked over a series of eight sessions in making a series of decisions. Discourse transcripts were analyzed using a coding scheme that classified…
Descriptors: Cooperative Learning, Graduate Students, Business Administration Education, Computer Simulation
Danish, Joshua A.; Enyedy, Noel; Saleh, Asmalina; Humburg, Megan – International Journal of Computer-Supported Collaborative Learning, 2020
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particularly when students are learning about a collective phenomenon where coordination between and across…
Descriptors: Learning Processes, Human Body, Cooperative Learning, Elementary School Students
Johansson, Elin; Lindwall, Oskar; Rystedt, Hans – International Journal of Computer-Supported Collaborative Learning, 2017
Through close analyses of the interaction that takes place between students and facilitators, this study investigates the instructional use of video in post-simulation debriefings. The empirical material consists of recordings of 40 debriefings that took place after simulation-based training scenarios in health care education. During the…
Descriptors: Teaching Methods, Video Technology, Cooperative Learning, Student Behavior
Hontvedt, Magnus; Arnseth, Hans Christian – International Journal of Computer-Supported Collaborative Learning, 2013
Research on simulator training has rarely focused on the way simulated contexts are constructed collaboratively. This study sheds light on how structuring role-play and fostering social interactions may prove fruitful for designing simulator training. The article reports on a qualitative study of nautical students training in a ship simulator. The…
Descriptors: Marine Education, Navigation, Professional Training, Social Environment
Kolloffel, Bas; Eysink, Tessa H. S.; de Jong, Ton – International Journal of Computer-Supported Collaborative Learning, 2011
Constructing a representation in which students express their domain understanding can help them improve their knowledge. Many different representational formats can be used to express one's domain understanding (e.g., concept maps, textual summaries, mathematical equations). The format can direct students' attention to specific aspects of the…
Descriptors: Concept Mapping, Cooperative Learning, Intuition, Equations (Mathematics)
Nivala, Markus; Rystedt, Hans; Saljo, Roger; Kronqvist, Pauliina; Lehtinen, Erno – International Journal of Computer-Supported Collaborative Learning, 2012
The growing importance of medical imaging in everyday diagnostic practices poses challenges for medical education. While the emergence of novel imaging technologies offers new opportunities, many pedagogical questions remain. In the present study, we explore the use of a new tool, a virtual microscope, for the instruction and the collaborative…
Descriptors: Educational Technology, Medical Education, Pathology, Medical Students
Fields, Deborah A.; Kafai, Yasmin B. – International Journal of Computer-Supported Collaborative Learning, 2009
Prior studies have shown how knowledge diffusion occurs in classrooms and structured small groups around assigned tasks yet have not begun to account for widespread knowledge sharing in more native, unstructured group settings found in online games and virtual worlds. In this paper, we describe and analyze how an insider gaming practice spread…
Descriptors: Games, Preadolescents, Research Methodology, Youth Clubs
Lu, Jingyan; Lajoie, Susanne P.; Wiseman, Jeffrey – International Journal of Computer-Supported Collaborative Learning, 2010
Small-group medical problem-based learning (PBL) was a pioneering form of collaborative learning at the university level. It has traditionally been delivered in face-to-face text-based format. With the advancement of computer technology and progress in CSCL, educational researchers are now exploring how to design digitally-implemented scaffolding…
Descriptors: Problem Based Learning, Scaffolding (Teaching Technique), Role Playing, Computer Simulation
Siyahhan, Sinem; Barab, Sasha A.; Downton, Michael P. – International Journal of Computer-Supported Collaborative Learning, 2010
We implemented a five-week family program called "Family Quest" where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the…
Descriptors: Play, Intergenerational Programs, Family Programs, Parent Child Relationship
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Oner, Diler – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, I review both mathematics education and CSCL literature and discuss how we can better take advantage of CSCL tools for developing mathematical proof skills. I introduce a model of proof in school mathematics that incorporates both empirical and deductive ways of knowing. I argue that two major forces have given rise to this…
Descriptors: Mathematics Education, Computer Software, Mathematical Logic, Geometry
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