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Showing 1 to 15 of 17 results Save | Export
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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Seth K. Thompson; Julie Brown; Sehoya Cotner; Jonathan Andicoechea; FangFang Zhao; Gillian Roehrig – International Journal of Designs for Learning, 2020
Research over the last decade has indicated that active learning and student-centered instruction lead to better learning outcomes in undergraduate biology courses than traditional methods such as lecturing. This shift in pedagogical approach has been applied to both high-enrollment lecture-based courses as well as smaller laboratory courses. In…
Descriptors: Instructional Design, Training, Undergraduate Students, Teaching Assistants
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Stuart White – International Journal of Designs for Learning, 2024
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams' high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric…
Descriptors: Novices, Decision Making, Instructional Materials, Material Development
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Ni Clark; Sungwon Shin – International Journal of Designs for Learning, 2024
This design case highlights how two instructional designers initiated, designed, and implemented a K-12 novice teacher training program to address three known challenges teachers face when understanding, designing, and implementing project-based learning (PBL). The design framework comprised three areas: trainees, training program design, and…
Descriptors: Beginning Teachers, Active Learning, Student Projects, Teacher Education
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
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Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
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Glen Bull; Joe Garofalo; Michael Littman; Matthew Hoffman – International Journal of Designs for Learning, 2018
"Make to Learn Invention Kits" allow students to reconstruct working models of historic inventions. This design case describes the development of a series of "Make to Learn Electric Motor Invention Kits" that spans the time frame from development of the first patented electric motor in the United States to contemporary…
Descriptors: Models, Engines, Active Learning, Scientific Concepts
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Mary Jo Dondlinger – International Journal of Designs for Learning, 2021
Although online course design is no longer new, few design cases describe the development of entire courses based on principles of student-centered learning design. This design case chronicles the context, design challenges, and successes and failures of a graduate course on Technology & Inquiry-based Instructional Methods for an online…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Graduate Students
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Linda Payne; Andrew Tawfik; Andrew M. Olney – International Journal of Designs for Learning, 2021
This design case details a data science summer learning experience designed by University of Memphis faculty for HBCU students (NSF #: 1918751) with recruiting assistance provided by LeMoyne-Owen College. The summer learning experience included elements of didactic and collaborative problem-solving during the first five weeks of the internship,…
Descriptors: Summer Programs, Internship Programs, Problem Solving, Cooperative Learning
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Maria Martínez-Chico; Maria Rut Jiménez-Liso; Maria Evagorou – International Journal of Designs for Learning, 2020
In this paper, we present the design of a teacher training sequence, emphasizing supporting pre-service teachers to reflect on their knowledge, skills, and emotions experienced when engaging in scientific practices. We consider such reflections being crucial in initial teacher training because they can make pre-service teachers aware of the…
Descriptors: Instructional Design, Preservice Teachers, Preservice Teacher Education, Science Education
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Nathan Holbert; Sawaros Thanapornsangsuth; Marleen Villeroy – International Journal of Designs for Learning, 2017
As makerspaces and fabrication labs enter schools as a means of motivating children to explore STEM fields, the lack of diversity in engineering and computing must be addressed. The Bots for Tots project explores the potential of leveraging deeper values and perspectives in making practices by engaging young children in designing and creating…
Descriptors: Shared Resources and Services, Laboratories, STEM Education, Young Children
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Charles J. Eick; Michael Dias – International Journal of Designs for Learning, 2016
The first author re-entered the middle grades classroom to teach a new National Science Foundation (NSF) physical science curriculum that was designed to foster conceptual change through a scientific approach. The curriculum design met the need and call for reform in science education through its focus on inquiry, evidence-based reasoning, peer…
Descriptors: Educational Change, Science Instruction, Evidence Based Practice, Curriculum Design
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David C. Owens; Cindi Smith-Walters; Angela T. Barlow – International Journal of Designs for Learning, 2019
In this design case, we describe our work to develop a gameful learning design for use in an introductory, undergraduate biology laboratory course for science majors. Our design team included three university-based mathematics and science educators and a biologist responsible for the management of curriculum and instruction in the course under…
Descriptors: Undergraduate Study, College Science, Biology, Science Laboratories
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Camillia Matuk; Kevin W. McElhaney; Jennifer King Chen; Jonathan Lim-Breitbart; Douglas Kirkpatrick; Marcia C. Linn – International Journal of Designs for Learning, 2016
Science inquiry challenges students to synthesize various ideas about complex phenomena into coherent explanations. It also challenges teachers, who must guide their diverse students' developing understanding during student-paced investigations. We describe the Idea Manager, a suite of web-based, curriculum-integrated tools that (a) guides…
Descriptors: Science Instruction, Inquiry, Active Learning, Web Based Instruction
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