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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Timothy Abraham; Katie Hanifin – International Journal of Designs for Learning, 2024
The decision to move away from lecture-led instruction in the college classroom is not simple. Planning for and managing a more interactive classroom brings unique challenges and opportunities. A biomechanics instructor and an instructional designer from Utica University compared teacher-led instruction to brain-based instruction and share their…
Descriptors: College Instruction, Teaching Methods, College Faculty, Biomechanics
Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
Jonathan D. Cohen; Leigh Martin; Luke Ziegler – International Journal of Designs for Learning, 2024
Maker-based education holds promise as a method to support students' development of essential skills and content knowledge across the curriculum. Over a five-year period, the authors developed and iterated on an experiential instructional design specifically designed to afford educators with diverse academic backgrounds and divergent career goals…
Descriptors: Instructional Design, Shared Resources and Services, Teacher Education Programs, Education Majors
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
Sarah Rutherford – International Journal of Designs for Learning, 2020
This design case documents the motivations, decisions, and results of an experimental course that involved students in the curriculum development process through the use of design thinking methodology. Primary points of student input were determining assignment topics, developing learning objectives, and contributing to the design of grading…
Descriptors: Student Participation, Curriculum Development, Curriculum Design, College Students
Wanju Huang; Kerrie Douglas; Tiantian Li; Audeen Fentiman – International Journal of Designs for Learning, 2023
This paper discusses the instructional design experiences and processes shared by a multi-disciplinary group--including more than a dozen faculty, staff, and students--while developing a series of online courses on Model-based Systems Engineering (MBSE) for professional engineers, a project sponsored by the National Science Foundation. The team…
Descriptors: Instructional Design, Engineering Education, Pedagogical Content Knowledge, Interdisciplinary Approach
Sarah Fehrman – International Journal of Designs for Learning, 2022
This design case follows the transformation of a language and culture course for first-year international students from face-to-face to online. It focuses on creating and managing disorienting dilemmas in an online environment as students are given the opportunity to pursue transformative learning. Design decisions about creating community, course…
Descriptors: Instructional Design, Online Courses, Barriers, Second Language Learning
Jeremy C. Bellah; Liang Chen; J. Christopher Zimmer – International Journal of Designs for Learning, 2018
Java Business Process Model (JBPM) software is the result of a need to have easy to use software that supports the teaching of project management at both the undergraduate and graduate levels of instruction. Existing project management software offerings are not conducive to learning project management techniques as specified in the Project…
Descriptors: Computer Software, Program Administration, Management Information Systems, Design
Sarah McCorkle; Paul Whitener – International Journal of Designs for Learning, 2020
This case study describes a small-scale Lightboard pilot and a full-scale Lightboard build with accompanying studio at a small, private liberal arts college in the southern United States. This article will provide an overview of the Lightboard landscape in higher education, offer considerations for the construction of a Lightboard, and share the…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, Higher Education
Tonia A. Dousay – International Journal of Designs for Learning, 2017
If you could design a makerspace, what would it look like and whom would it serve? How does location fit into your planning? What about expertise? How will you sustain your facility? Last, but certainly not least, how will you staff the makerspace and how does programming or mission impact staffing? At the University of Wyoming, conversations…
Descriptors: Teacher Education, Educational Change, Shared Resources and Services, Program Development
M. Earnest Morrow; Dabae Lee – International Journal of Designs for Learning, 2019
Educators are being encouraged to shift their instructional paradigm from teacher-centered to learner-centered through the use of technology. For online courses, legacy learning management products originally designed to support and deliver teacher-centered instruction may represent a constraint to implementing the learner-centered paradigm. Yet,…
Descriptors: Statistics, Online Courses, Teaching Methods, Student Centered Learning
Katherine M. Steele; Maya Cakmak; Brianna Blaser – International Journal of Designs for Learning, 2018
The purpose of makerspaces is to increase access to "making" among the general community. Because of this social justice orientation, it is important to consider how welcoming and accessible makerspaces are to individuals with diverse abilities, including individuals with disabilities. This design brief examines a three-step process used…
Descriptors: Instructional Design, Shared Resources and Services, Access to Education, College Students
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