Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Science Education | 2 |
Instructional Design | 2 |
Art Teachers | 1 |
Authentic Learning | 1 |
College Faculty | 1 |
Computer Games | 1 |
Computer Software | 1 |
Course Descriptions | 1 |
Curriculum Development | 1 |
French | 1 |
Graphic Arts | 1 |
More ▼ |
Source
International Journal of… | 2 |
Author
Austin L. Toombs | 1 |
Cary Staples | 1 |
Colin M. Gray | 1 |
Craig D. Howard | 1 |
Lisa C. Yamagata-Lynch | 1 |
Mihaela Vorvoreanu | 1 |
Nancy Rasche | 1 |
Paul Parsons | 1 |
Sébastien Dubreil | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games