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Lloyd P. Rieber – International Journal of Designs for Learning, 2020
Q methodology provides a unique mixed-methods means of examining subjectivity through the use of an activity called a Q sort in which participants must sort a list of given items within a predetermined sorting form. Although Q methodology has a long history as a research tool, its use as an instructional tool has not been extensively explored.…
Descriptors: Q Methodology, Computer Software, Instructional Design, Teaching Methods
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Jalin Huang; Elizabeth Boling; Yichuan Yan – International Journal of Designs for Learning, 2021
This design case chronicles a photography assignment starting with its origins in the master's level lab of a communications design program in Taiwan's National Yunlin University of Science and Technology, directed by Jalin Huang. We follow this assignment through its adaptation for a basic media development course taught by Professor Elizabeth…
Descriptors: Photography, Assignments, Masters Programs, Graduate Students
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Jim Shifflett; Kristin Herman; Lisa Hines; Jacqueline Nikiema – International Journal of Designs for Learning, 2022
This design case documents the development of a new online training program to teach circuit court interns in Wise County, Virginia, how to create smart land records, or land record abstracts stored on a blockchain. The authors first describe the instructional context behind land record abstraction and the clients' original specifications for the…
Descriptors: Instructional Design, Online Courses, Internship Programs, Courts
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Jenna Marks; Deena Bernett; Catherine C. Chase – International Journal of Designs for Learning, 2016
This design case describes the development of the Invention Coach, an intelligent exploratory learning environment (ELE) for the constructivist activity of Invention. The Invention Coach scaffolds students as they invent mathematical formulas to describe contrasting cases. In this paper, we detail our process and rationale for three key design…
Descriptors: Intelligent Tutoring Systems, Constructivism (Learning), Mathematics Instruction, Scaffolding (Teaching Technique)
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Yan Chen – International Journal of Designs for Learning, 2021
The design and implementation of hybrid, technology-enhanced learning environments is a sophisticated process, especially when incorporating relevant sociocultural factors to support culturally and linguistically diverse students' learning. In this paper, I review and provide a description of an iterative design process for a mobile-assisted…
Descriptors: Cultural Background, Middle School Students, Hispanic American Students, English Language Learners
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Alexios Brailas; Konstantinos Koskinas; Giorgos Alexias – International Journal of Designs for Learning, 2016
The objective of this paper is to describe the design case of a web-based system that aims to facilitate the collective reflective practice of a learning group in an academic setting. The technical infrastructure of the system is fully implemented using free web services, which requires minimum technical knowledge or expertise. A key technical…
Descriptors: Reflective Teaching, Electronic Publishing, Teacher Attitudes, Computer Software
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Gamze Ozogul; Jana Reisslein; Martin Reisslein – International Journal of Designs for Learning, 2016
Even though engineering outreach to K-12 schools initially seemed to be a simple undertaking, it proved to require complex design solutions related to a variety of issues. The purpose of this design case is to tell the story of our National Science Foundation (NSF) supported engineering outreach project, that took place between the years of…
Descriptors: Engineering Education, Kindergarten, Elementary Secondary Education, Computer Assisted Instruction
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Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games
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Dana Ruggiero; Jeffrey D. Boehm – International Journal of Designs for Learning, 2015
In the following design case, Learning Technologists (LT's) charged with developing a program for distance and blended learning describe the creation of an online module for staff development that helps lecturers to develop their online teaching skills. Using the Community of Inquiry Framework, the LT's structured an environment in which staff…
Descriptors: Faculty Development, Distance Education, Blended Learning, Communities of Practice