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Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
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Owen Gottlieb; Ian Schreiber – International Journal of Designs for Learning, 2020
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on…
Descriptors: Game Based Learning, Educational Games, History Instruction, Design
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Stuart White – International Journal of Designs for Learning, 2024
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams' high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric…
Descriptors: Novices, Decision Making, Instructional Materials, Material Development
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Abimbola Asojo; Hoa Vo – International Journal of Designs for Learning, 2021
Interior design education aims to provide students with real learning experiences. The authors, hence, combined problem-based learning (PBL) and design thinking to design a seven-week studio project in the Interior design program at a land-grant Midwest university. Thirty-two sophomores were engaged in different stages of the design process for…
Descriptors: Teaching Methods, Interior Design, Problem Based Learning, Design
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Jonathan D. Cohen; Leigh Martin; Luke Ziegler – International Journal of Designs for Learning, 2024
Maker-based education holds promise as a method to support students' development of essential skills and content knowledge across the curriculum. Over a five-year period, the authors developed and iterated on an experiential instructional design specifically designed to afford educators with diverse academic backgrounds and divergent career goals…
Descriptors: Instructional Design, Shared Resources and Services, Teacher Education Programs, Education Majors
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Chika Kitano; Yoko Morikawa; Tsukasa Yamanaka – International Journal of Designs for Learning, 2025
This design case describes the design of a multimodal learning environment that took place in the context of a funded study on the development of an online, multimodal, and tangible cross-border exchange program aimed at creating experiences that closely simulate face-to-face study abroad (SA) experiences in the post-pandemic context. Although…
Descriptors: Student Exchange Programs, International Educational Exchange, International Cooperation, Program Design
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
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Chris Vicari – International Journal of Designs for Learning, 2020
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an…
Descriptors: Student Empowerment, Design, Science Instruction, Computer Simulation
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Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
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Siem Buseyne; Amelie Vrijdags; Annelies Raes – International Journal of Designs for Learning, 2023
Collaborative Problem Solving (CPS) skills are receiving increased attention in the current workforce and in lifelong learning. In learning and labor contexts, successful teamwork is however not always guaranteed, due to several reasons, such as an unequal level of individual participation. Training in CPS for all groups is therefore needed.…
Descriptors: Problem Solving, Cooperative Learning, Labor Force Development, Teamwork
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Marja Ahola; Anita Hartikainen; Erkki Sutinen – International Journal of Designs for Learning, 2025
This design case describes three iterative development phases of online integration training design from 2015 to 2021. Online integration training is a public educational service for adult immigrants who are registered as unemployed in Finland. The learners are from diverse backgrounds, typically residing in sparsely populated areas or unable to…
Descriptors: Foreign Countries, Immigrants, Labor Force Development, Digital Literacy
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Funda Ergulec; Janet Mannheimer Zydney – International Journal of Designs for Learning, 2019
This paper describes a half semester long curricular and instructional design project focusing on the design and implementation of a collaborative strategy into a fully online graduate class in adult education. The purposeful group assignment and team building strategy, collectively called the collaborative strategy, represents an instructional…
Descriptors: Instructional Design, Program Descriptions, Study Habits, Decision Making
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Linda Payne; Andrew Tawfik; Andrew M. Olney – International Journal of Designs for Learning, 2021
This design case details a data science summer learning experience designed by University of Memphis faculty for HBCU students (NSF #: 1918751) with recruiting assistance provided by LeMoyne-Owen College. The summer learning experience included elements of didactic and collaborative problem-solving during the first five weeks of the internship,…
Descriptors: Summer Programs, Internship Programs, Problem Solving, Cooperative Learning
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Kalianne L. Neumann; Susan L. Stansberry; Crystal L. Del Rosso; Stacey S. Welch; Toni A. Ivey – International Journal of Designs for Learning, 2021
Moonshot is the redesign of NASA's High School Aerospace Scholars (HAS), which traditionally engaged Texas high school juniors in a 16-week online course for credit and an intense week-long onsite experience working in teams with experts at NASA's Johnson Space Center (JSC). Due to the novel coronavirus (COVID-19), our challenge was to design,…
Descriptors: High School Students, Aerospace Education, Instructional Design, Online Courses
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Janet Mannheimer Zydney; Casey Hord – International Journal of Designs for Learning, 2023
In this design case, we describe our first attempt to create a virtual mathematics tutoring program for students with learning disabilities. We describe in detail how the design was motivated by the pandemic which forced schools into remote learning, how a university and school collaborated on the design, the rationale for our design decisions,…
Descriptors: Mathematics Instruction, Intelligent Tutoring Systems, Learning Disabilities, Students with Disabilities
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