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Showing all 15 results Save | Export
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Colin M. Gray; Marisa E. Exter – International Journal of Designs for Learning, 2023
In this design case, we describe our design process that resulted in recommendations for a four-year undergraduate curriculum in transdisciplinary studies. The case is centered on a fast-paced, two-week design "sprint" undertaken by the two authors, which involved consolidating and synthesizing program evaluation data and course designs…
Descriptors: Undergraduate Study, College Curriculum, Curriculum Design, Interdisciplinary Approach
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Vanessa Svihla; Megan Jacobs; Tim Castillo; Mary Tsiongas; Leah Buechley; Drew Trujillo; Amy Traylor; Megan Tucker; Reuben Fresquez; Jaziel Cervantes-Carreon; Sydney Nesbit – International Journal of Designs for Learning, 2024
Speculative design, as a diverse set of methods that aim to offer critique, can be challenging to engage productively. In this design case, we share how a prior, stalled design project--an ambitious vision of interdisciplinary design education partnered with business and housing development projects in Santa Fe, New Mexico--provided compelling…
Descriptors: Design, Futures (of Society), Interdisciplinary Approach, College Faculty
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Andrew M. Phelps; Christopher A. Egert; Mia Consalvo – International Journal of Designs for Learning, 2021
This article describes the educational, operational, and practical implementation of an upper-division undergraduate studio-style course centered on the subject of game production. Specifically, the article addresses the course organization and processes, the institutional context for the course (i.e., its situated role in the larger curriculum),…
Descriptors: Undergraduate Students, Video Games, Educational Games, Computer Software
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
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Faridah Pawan; Zixi Li; Jinzhi Zhou – International Journal of Designs for Learning, 2022
The manuscript describes the designs of two teachers' online professional development (PD) projects to support teachers of English-as-Second/Foreign Language in Indiana and in Beijing, China. We provide descriptions of each of the contexts; judgments and decisions we made along the way; the contextual/cultural and pedagogical factors we took into…
Descriptors: Foreign Countries, Faculty Development, Electronic Learning, Program Design
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Wanju Huang; Kerrie Douglas; Tiantian Li; Audeen Fentiman – International Journal of Designs for Learning, 2023
This paper discusses the instructional design experiences and processes shared by a multi-disciplinary group--including more than a dozen faculty, staff, and students--while developing a series of online courses on Model-based Systems Engineering (MBSE) for professional engineers, a project sponsored by the National Science Foundation. The team…
Descriptors: Instructional Design, Engineering Education, Pedagogical Content Knowledge, Interdisciplinary Approach
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Feiya Luo; Pavlo Antonenko; Natercia Valle; Emily Sessa; Gordon Burleigh; Lorena Endara; Stuart McDaniel; Sarah Carey; E. Christine Davis – International Journal of Designs for Learning, 2020
This design case discusses the complex collaborative design reasoning processes involved in developing an online interactive learning tool for learners of all ages to explore and understand the role of flagellate plants in our society. The learning tool consists of a main website (the "Voyager") and an interactive, dynamic map of the…
Descriptors: Interdisciplinary Approach, Instructional Design, Web Sites, Plants (Botany)
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Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
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Siem Buseyne; Amelie Vrijdags; Annelies Raes – International Journal of Designs for Learning, 2023
Collaborative Problem Solving (CPS) skills are receiving increased attention in the current workforce and in lifelong learning. In learning and labor contexts, successful teamwork is however not always guaranteed, due to several reasons, such as an unequal level of individual participation. Training in CPS for all groups is therefore needed.…
Descriptors: Problem Solving, Cooperative Learning, Labor Force Development, Teamwork
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Ai-Chu Elisha Ding; Pengtong Qu; Krista Glazewski; Haesol Bae; Fatih Ergulec; Hamid Nadir; Thomas Brush – International Journal of Designs for Learning, 2021
Problem-based learning (PBL) has been widely incorporated in STEM classrooms. Unfortunately, its effectiveness for foreign language teaching is less explored. This design case describes the design and implementation process of a Chinese PBL unit in a US elementary school along with the design considerations of teaching dilemma-centered…
Descriptors: Second Language Learning, Second Language Instruction, Problem Based Learning, Instructional Effectiveness
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Rebekah Radtke; Eduardo Santillan-Jimenez; Margaret Mohr-Schroeder – International Journal of Designs for Learning, 2020
University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability, science, technology, engineering, and mathematics ((S)STEM) to underserved students. This was accomplished by transforming a board…
Descriptors: Video Games, Energy Education, STEM Education, Outreach Programs
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Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
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Sanghoon Park; Howard Kaplan; Rudy Schlaf; Eric Tridas – International Journal of Designs for Learning, 2018
The Makecourse-Art is a makerspace designed to promote undergraduate students' aesthetic design skills as well as functional design skills using an interdisciplinary team approach at the University of South Florida. To overcome the unique challenges of the Makecourse (earlier version) and to maximize students' design efforts working on an…
Descriptors: Undergraduate Students, Aesthetics, Design, Interdisciplinary Approach
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Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games