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Showing all 12 results Save | Export
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Seth K. Thompson; Julie Brown; Sehoya Cotner; Jonathan Andicoechea; FangFang Zhao; Gillian Roehrig – International Journal of Designs for Learning, 2020
Research over the last decade has indicated that active learning and student-centered instruction lead to better learning outcomes in undergraduate biology courses than traditional methods such as lecturing. This shift in pedagogical approach has been applied to both high-enrollment lecture-based courses as well as smaller laboratory courses. In…
Descriptors: Instructional Design, Training, Undergraduate Students, Teaching Assistants
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David Banzer; Jeremy Riel; Kathleen M. Sheridan – International Journal of Designs for Learning, 2024
This design case presents the conceptualization, design, and development of Early Science Matters (ESM), an online teacher professional development (oTPD) program for early childhood teachers. The program design consisted of five primary features that were expected to promote participant learning, including (1) visually oriented content, (2)…
Descriptors: Early Childhood Education, Early Childhood Teachers, Faculty Development, Science Instruction
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Aditya Anupam; Ridhima Gupta; Shubhangi Gupta; Zhendong Li; Nora Hong; Azad Naeemi; Nassim Parvin – International Journal of Designs for Learning, 2020
The abstract nature of quantum mechanics makes it difficult to visualize. This is one of the reasons it is taught in the language of mathematics. Without an opportunity to directly observe or interact with quantum phenomena, students struggle to develop conceptual understandings of its theories and formulas. In this paper we present the process of…
Descriptors: Quantum Mechanics, Science Instruction, Educational Games, Teaching Methods
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Chris Vicari – International Journal of Designs for Learning, 2020
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an…
Descriptors: Student Empowerment, Design, Science Instruction, Computer Simulation
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Blanca Puig; Maria Evagorou – International Journal of Designs for Learning, 2020
A major aim of science education reform documents (Achieve, 2013) is for K-12 students to engage in scientific practices to facilitate a better understanding of the processes and the aspects of doing science (Bybee, 2014). In this design case we present the design of a teaching unit on a socio-scientific issue (SSI) that can potentially engage…
Descriptors: Instructional Design, Science Instruction, Science and Society, Science Process Skills
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Maria Martínez-Chico; Maria Rut Jiménez-Liso; Maria Evagorou – International Journal of Designs for Learning, 2020
In this paper, we present the design of a teacher training sequence, emphasizing supporting pre-service teachers to reflect on their knowledge, skills, and emotions experienced when engaging in scientific practices. We consider such reflections being crucial in initial teacher training because they can make pre-service teachers aware of the…
Descriptors: Instructional Design, Preservice Teachers, Preservice Teacher Education, Science Education
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Charles J. Eick; Michael Dias – International Journal of Designs for Learning, 2016
The first author re-entered the middle grades classroom to teach a new National Science Foundation (NSF) physical science curriculum that was designed to foster conceptual change through a scientific approach. The curriculum design met the need and call for reform in science education through its focus on inquiry, evidence-based reasoning, peer…
Descriptors: Educational Change, Science Instruction, Evidence Based Practice, Curriculum Design
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Gunver Majgaard; Lasse Juel Larsen; Patricia Lyk; Morten Lyk – International Journal of Designs for Learning, 2017
The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical…
Descriptors: Science Instruction, Grade 6, Astronomy, Computer Simulation
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David C. Owens; Cindi Smith-Walters; Angela T. Barlow – International Journal of Designs for Learning, 2019
In this design case, we describe our work to develop a gameful learning design for use in an introductory, undergraduate biology laboratory course for science majors. Our design team included three university-based mathematics and science educators and a biologist responsible for the management of curriculum and instruction in the course under…
Descriptors: Undergraduate Study, College Science, Biology, Science Laboratories
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Camillia Matuk; Kevin W. McElhaney; Jennifer King Chen; Jonathan Lim-Breitbart; Douglas Kirkpatrick; Marcia C. Linn – International Journal of Designs for Learning, 2016
Science inquiry challenges students to synthesize various ideas about complex phenomena into coherent explanations. It also challenges teachers, who must guide their diverse students' developing understanding during student-paced investigations. We describe the Idea Manager, a suite of web-based, curriculum-integrated tools that (a) guides…
Descriptors: Science Instruction, Inquiry, Active Learning, Web Based Instruction
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Douglas B. Clark; Satyugjit Virk; Pratim Sengupta; Corey Brady; Mario Martinez-Garza; Kara Krinks; Stephen S. Killingsworth; John Kinnebrew; Gautam Biswas; Jacqueline Barnes; James Minstrell; Brian C. Nelson; Kent Slack; Cynthia M. D'Angelo – International Journal of Designs for Learning, 2016
We have iteratively designed and researched five digital games focusing on Newtonian dynamics for middle school classrooms during the past seven years. The designs have evolved dramatically in terms of the roles and relationships of the formal representations, phenomenological representations, and control schemes. Phenomenological representations…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Teaching Methods
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Patricia J. Friedrichsen; Troy D. Sadler; Kerri Graham; Pamela Brown – International Journal of Designs for Learning, 2016
In this design case, we describe our work to design and develop a socio-scientific issue (SSI) based unit of instruction for use in high school biology. Our team includes university based science educators, an experienced classroom teacher, and a microbiologist. The unit focuses on antibiotic resistant bacteria as a context for student exploration…
Descriptors: Science and Society, Secondary School Science, Science Instruction, Instructional Design