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Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Mariah Krauel-Nix; Norman W. Evans; Grant Eckstein; Benjamin L. McMurry – International Journal of Designs for Learning, 2019
The concept of self-regulated learning has been a prominent topic in education and has been researched and applied to various educational fields. In the field of TESOL, self-regulation has been categorized into dimensions and linked with possible application tools to help ESL/EFL students better apply and develop related skills (Andrade and Evans…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, English (Second Language)
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Sarah Fehrman – International Journal of Designs for Learning, 2022
This design case follows the transformation of a language and culture course for first-year international students from face-to-face to online. It focuses on creating and managing disorienting dilemmas in an online environment as students are given the opportunity to pursue transformative learning. Design decisions about creating community, course…
Descriptors: Instructional Design, Online Courses, Barriers, Second Language Learning
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Ai-Chu Elisha Ding; Pengtong Qu; Krista Glazewski; Haesol Bae; Fatih Ergulec; Hamid Nadir; Thomas Brush – International Journal of Designs for Learning, 2021
Problem-based learning (PBL) has been widely incorporated in STEM classrooms. Unfortunately, its effectiveness for foreign language teaching is less explored. This design case describes the design and implementation process of a Chinese PBL unit in a US elementary school along with the design considerations of teaching dilemma-centered…
Descriptors: Second Language Learning, Second Language Instruction, Problem Based Learning, Instructional Effectiveness
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Nathan Prestopnik – International Journal of Designs for Learning, 2016
This paper reports a design case for a story-driven language learning game called "Arena." "Arena" was developed in the design science tradition, where purpose-built artifacts are used as a springboard for scientific inquiry. As such, "Arena" is a vehicle for designers and researchers to study the effectiveness of…
Descriptors: Game Based Learning, Student Motivation, Second Language Learning, Play
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Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games