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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Sébastien Proulx – International Journal of Designs for Learning, 2021
The research phase preluding a design capstone project is challenging for both students and instructors. In a situation where students are free to work on a topic of their choosing, a preset, generic research design is not suitable. Imposing a rigid framework would endanger the possibility of students truly examining and capturing the complexity…
Descriptors: Teaching Methods, Capstone Experiences, Student Projects, Research Design
Abimbola Asojo; Hoa Vo – International Journal of Designs for Learning, 2021
Interior design education aims to provide students with real learning experiences. The authors, hence, combined problem-based learning (PBL) and design thinking to design a seven-week studio project in the Interior design program at a land-grant Midwest university. Thirty-two sophomores were engaged in different stages of the design process for…
Descriptors: Teaching Methods, Interior Design, Problem Based Learning, Design
Ni Clark; Sungwon Shin – International Journal of Designs for Learning, 2024
This design case highlights how two instructional designers initiated, designed, and implemented a K-12 novice teacher training program to address three known challenges teachers face when understanding, designing, and implementing project-based learning (PBL). The design framework comprised three areas: trainees, training program design, and…
Descriptors: Beginning Teachers, Active Learning, Student Projects, Teacher Education
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Tina Patel; Sarah Angne Alfaro – International Journal of Designs for Learning, 2022
This design case introduces a design and development process of theories from environmental psychology, humanities, and social sciences as heuristic thinking devices to measure human-centered design solutions. The pedagogical review of the traditional studio design process revealed obstacles as students translated their research and program to the…
Descriptors: Theories, Heuristics, Empathy, Interior Design
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Tonia A. Dousay; Jennifer LaVanchy; Trina Kilty; Dillon Stone – International Journal of Designs for Learning, 2017
These three condensed design cases provide a glimpse of the decisions undertaken by novice designers in a graduate-level message design course. The course helps students examine the role of communication theory, cognitive psychology, cultural influence, and design skills within the context of instructional messages both in theory and through…
Descriptors: Instructional Design, Novices, Graduate Students, Assignments
Linda Payne; Andrew Tawfik; Andrew M. Olney – International Journal of Designs for Learning, 2021
This design case details a data science summer learning experience designed by University of Memphis faculty for HBCU students (NSF #: 1918751) with recruiting assistance provided by LeMoyne-Owen College. The summer learning experience included elements of didactic and collaborative problem-solving during the first five weeks of the internship,…
Descriptors: Summer Programs, Internship Programs, Problem Solving, Cooperative Learning
Nathan Holbert; Sawaros Thanapornsangsuth; Marleen Villeroy – International Journal of Designs for Learning, 2017
As makerspaces and fabrication labs enter schools as a means of motivating children to explore STEM fields, the lack of diversity in engineering and computing must be addressed. The Bots for Tots project explores the potential of leveraging deeper values and perspectives in making practices by engaging young children in designing and creating…
Descriptors: Shared Resources and Services, Laboratories, STEM Education, Young Children
Kevin M. Oliver; Robert L. Moore; Michael A. Evans – International Journal of Designs for Learning, 2017
This design case discusses key steps taken to establish a virtual makerspace for students enrolled in an online graduate course on informal learning. Two key design decisions are elaborated around (a) the selection of appropriate projects and packaged materials that distance education students can receive by mail to participate in making, and (b)…
Descriptors: Graduate Study, Online Courses, Shared Resources and Services, Informal Education
Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
Vanessa Svihla; Richard Reeve; Jamie Field; Wendell Lane; Jamie Collins; Abigail Stiles – International Journal of Designs for Learning, 2016
This design case follows the instructional planning and decision making before and during a nine-week project-based unit co-taught by three of the authors at a not-for-profit charter high school in the American Southwest. The school serves students who have not been well served by traditional schooling. The teachers partner with industry…
Descriptors: Active Learning, Student Projects, Decision Making, Instructional Design
Amy Huber – International Journal of Designs for Learning, 2015
Dread is an unfortunate, yet all too common occurrence in the classroom. It often arises when a student has little motivation toward a class or its content. As an instructor of a traditionally "dreaded" class (Design History I), my goal was to seek ways to increase student motivation for the topic of design history and historic…
Descriptors: Service Learning, Student Motivation, Psychological Patterns, Self Determination