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Veryaeva, Kseniya; Solovyeva, Olga – International Journal of Distance Education Technologies, 2021
Gamification becomes an important and widely used instrument in online learning, and it affects users' experience. However, recent research on the interaction between a user and technology, in the online learning platform, tends to study gamification separately. This paper aims to overcome the research gap, exploring the relationships between user…
Descriptors: Game Based Learning, Educational Games, Electronic Learning, Affordances
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Lei, Wu; Qing, Fang; Zhou, Jin – International Journal of Distance Education Technologies, 2016
There are usually limited user evaluation of resources on a recommender system, which caused an extremely sparse user rating matrix, and this greatly reduce the accuracy of personalized recommendation, especially for new users or new items. This paper presents a recommendation method based on rating prediction using causal association rules.…
Descriptors: Causal Models, Attribution Theory, Correlation, Evaluation Methods
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Tu, Chih-Hsiung; Yen, Cherng-Jyh; Blocher, J. Michael; Chan, Junn-Yih – International Journal of Distance Education Technologies, 2012
Open Network Learning Environments (ONLE) are online networks that afford learners the opportunity to participate in creative content endeavors, personalized identity projections, networked mechanism management, and effective collaborative community integration by applying Web 2.0 tools in open environments. It supports social interaction by…
Descriptors: Interpersonal Relationship, Computer Mediated Communication, Web 2.0 Technologies, Social Networks
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Yen, Cherng-Jyh; Abdous, M'hammed – International Journal of Distance Education Technologies, 2011
The confluence of technology convergence, market forces, and student demand for greater access is reshaping higher education institutions. Indeed, the convergence of technological innovations in hardware, software, and telecommunications, combined with the ubiquity of learning management systems, is reconfiguring and strengthening traditional…
Descriptors: Learner Engagement, Blended Learning, Distance Education, Educational Technology