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Wilson, Amanda; Hainey, Thomas; Connolly, Thomas M. – International Journal of Game-Based Learning, 2013
Newer approaches such as games-based learning (GBL) and games-based construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
Razak, Aishah Abdul; Connolly, Thomas M.; Hainey, Thomas – International Journal of Game-Based Learning, 2012
A radical reform in education has happened in Scotland by introducing a new curriculum known as the Curriculum for Excellence (CfE). This new curriculum promotes active learning, including use of digital games-based learning (DGBL) technology. This paper presents the findings from a survey which aimed to gauge the use of DGBL in Scottish primary…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Technology, Technology Uses in Education