Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Problem Solving | 2 |
Video Games | 2 |
Children | 1 |
Cognitive Processes | 1 |
Computation | 1 |
Constructivism (Learning) | 1 |
Design | 1 |
Early Adolescents | 1 |
Interviews | 1 |
Measures (Individuals) | 1 |
Observation | 1 |
More ▼ |
Source
International Journal of… | 2 |
Author
Emihovich, Benjamin | 1 |
Holbert, Nathan | 1 |
Horn, Michael S. | 1 |
Mason, Justin | 1 |
Roque, Nelson | 1 |
Weintrop, David | 1 |
Wilensky, Uri | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Emihovich, Benjamin; Roque, Nelson; Mason, Justin – International Journal of Game-Based Learning, 2020
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on…
Descriptors: Video Games, Undergraduate Students, Problem Solving, Skill Development
Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri – International Journal of Game-Based Learning, 2016
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…
Descriptors: Video Games, Constructivism (Learning), Computation, Thinking Skills