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Uhomoibhi, James; Onime, Clement; Wang, Hui – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this paper is to report on developments and applications of mixed reality cubicles and their impacts on learning in higher education. This paper investigates and presents the cost effective application of augmented reality (AR) as a mixed reality technology via or to mobile devices such as head-mounted devices, smart phones…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Instructional Effectiveness

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