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Sofiana, Nina; Mubarok, Husni – International Journal of Instruction, 2020
This study is aimed at finding the impact of Englishgame-based Mobile Application (EBMA) on reading achievement and learning motivation of the students. It is an experimental research which uses test and questionnaire to gather the data. 119 samples (58 students of experimental group and 61 students of control group) are selected from eighth grade…
Descriptors: Game Based Learning, Reading Achievement, Learning Motivation, Instructional Effectiveness
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Alzubi, Ali Abbas Falah; Singh, Manjet Kaur A/P Mehar; Hazaea, Abduljalil Nasr – International Journal of Instruction, 2019
This study investigated the impact of reading learning strategies (RLS) mediated by smartphone features and applications on the learners' psychological autonomy in English as a foreign language (EFL) reading context among undergraduates in Saudi Arabia. A total of 70 male students in two intact reading classes participated in this study. A…
Descriptors: Learning Strategies, Reading Instruction, English (Second Language), Second Language Learning