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Cook, Emily – International Journal of Mathematical Education in Science and Technology, 2022
LEGO® stop-motion animations were developed to engage first-year university students in the topics of matrices, vectors, linear geometry and linear transformations. LEGO® provided a versatile medium through which a wide range of concrete and abstract concepts could be physically demonstrated in both two and three dimensions. It was also familiar…
Descriptors: Mathematics Instruction, College Mathematics, College Freshmen, Algebra
Jerome, Lawrence – International Journal of Mathematical Education in Science and Technology, 2010
Computer graphics and animation experts have been using the Catmull-Rom smooth curve interpolation equations since 1974, but the vector and matrix equations can be derived and simplified using basic algebra, resulting in a simple set of linear equations with constant coefficients. A variety of uses of Catmull-Rom interpolation are demonstrated,…
Descriptors: Animation, Computer Graphics, Equations (Mathematics), Matrices
Rodriguez, Armando A.; Metzger, Richard P.; Cifdaloz, Oguzhan; Dhirasakdanon, Thanate; Welfert, Bruno – International Journal of Mathematical Education in Science and Technology, 2004
This paper describes an interactive modelling, simulation, animation, and real-time control (MoSART) environment for a class of 'cart-pendulum' electromechanical systems that may be used to enhance learning within differential equations and linear algebra classes. The environment is useful for conveying fundamental mathematical/systems concepts…
Descriptors: Mathematics Instruction, Mathematical Models, Motion, Animation

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