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Chu, Chi Wing; Chan, Kevin L. T.; Chan, Wai-Sum; Kwong, Koon-Shing – International Journal of Mathematical Education in Science and Technology, 2017
The mathematics education literature shows that encouraging students to develop multiple solutions for given problems has a positive effect on students' understanding and creativity. In this paper, we present an example of multiple-solution problems in statistics involving a set of non-traditional dice. In particular, we consider the exact…
Descriptors: Mathematics Instruction, Statistics, Probability, Games
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Hombas, Vassilios – International Journal of Mathematical Education in Science and Technology, 2012
This article shows a generalization of Galileo's "passe-dix" game. The game was born following one of Galileo's [G. Galileo, "Sopra le Scoperte dei Dadi" (Galileo, Opere, Firenze, Barbera, Vol. 8). Translated by E.H. Thorne, 1898, pp. 591-594] explanations on a paradox that occurred in the experiment of tossing three fair "six-sided" dice.…
Descriptors: Mathematics Instruction, Probability, Calculus, Mathematical Concepts
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Wu, Dane W.; Uken, Nicole K. – International Journal of Mathematical Education in Science and Technology, 2005
Since the game SET[R] was first introduced to the public in 1993, it has stimulated some interesting studies. While the game itself is rather straightforward, a plethora of decent mathematical questions lies beneath the surface. It is perhaps because the game ties in so closely with such an underlying mathematical term that its implications can be…
Descriptors: Abstract Reasoning, Mathematical Concepts, Computation, Games