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Cook, Emily – International Journal of Mathematical Education in Science and Technology, 2022
LEGO® stop-motion animations were developed to engage first-year university students in the topics of matrices, vectors, linear geometry and linear transformations. LEGO® provided a versatile medium through which a wide range of concrete and abstract concepts could be physically demonstrated in both two and three dimensions. It was also familiar…
Descriptors: Mathematics Instruction, College Mathematics, College Freshmen, Algebra
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Altiparmak, Kemal – International Journal of Mathematical Education in Science and Technology, 2014
In mathematic courses, construction of some concepts by the students in a meaningful way may be complicated. In such circumstances, to embody the concepts application of the required technologies may reinforce learning process. Onset of learning process over daily life events of the student's environment may lure their attention and may…
Descriptors: Animation, Cognitive Processes, Mathematics Instruction, Experimental Groups
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Jerome, Lawrence – International Journal of Mathematical Education in Science and Technology, 2010
Computer graphics and animation experts have been using the Catmull-Rom smooth curve interpolation equations since 1974, but the vector and matrix equations can be derived and simplified using basic algebra, resulting in a simple set of linear equations with constant coefficients. A variety of uses of Catmull-Rom interpolation are demonstrated,…
Descriptors: Animation, Computer Graphics, Equations (Mathematics), Matrices
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Samuels, Peter; Haapasalo, Lenni – International Journal of Mathematical Education in Science and Technology, 2012
LOGO and turtle graphics were an influential movement in primary school mathematics education in the 1980s and 1990s. Since then, technology has moved forward, both in terms of its sophistication and pedagogical potential; and learner experiences, preferences and ways of thinking have changed dramatically. Based on the authors' previous work and a…
Descriptors: Virtual Classrooms, Robotics, Mathematics Education, Mathematics
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Bakhoum, Ezzat G. – International Journal of Mathematical Education in Science and Technology, 2008
Macromedia's FLASH development system can be a great tool for mathematics education. This article presents detailed Flash tutorials that were developed and taught by the author to a group of mathematics professors in a summer course in 2005. The objective was to educate the teachers in the techniques of animating equations and mathematical…
Descriptors: Mathematics Education, Mathematical Concepts, Mathematics Instruction, Computer Uses in Education
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Albano, Giovannina; D'Apice, Ciro; Tomasiello, Stefania – International Journal of Mathematical Education in Science and Technology, 2002
A Mathematica[TM] package is described that uses simulations and animations to illustrate key concepts in harmonic oscillation and electric circuits for students not majoring in physics or mathematics. Students are not required to know the Mathematica[TM] environment: a user-friendly interface with buttons functionalities and on-line help allows…
Descriptors: Programming, Programming Languages, Energy, Physics