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Megahed, Naglaa; Ghoneim, Ehab – International Journal of Mobile and Blended Learning, 2022
As we approach a new normal in post-COVID-19 pedagogy, we need to consider blended learning (BL) as a significant contribution to precautionary and preventive actions for containing the spread of COVID-19. This paper provides a framework to recognize transformation to a new normal by: a) reviewing the history of BL associated with its models and…
Descriptors: Blended Learning, COVID-19, Pandemics, Educational Change
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Ott, Torbjörn; Tiozzo, Marco – International Journal of Mobile and Blended Learning, 2022
Digital media and connected technologies have brought about some new ethical challenges to the surface. Digital media ethics is the scientific and systematic study of ethical attitudes and problems in relation to the use of digital media. This paper discusses the role of digital media ethics in modern school education. First, it is argued that…
Descriptors: Blended Learning, Ethics, Barriers, Technological Literacy
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MacCallum, Kathryn; Parsons, David – International Journal of Mobile and Blended Learning, 2022
Physical field trips have long been used in education, but virtual field trips are increasingly being used to enhance them. This article focuses on the use of mixed reality to enhance a physical field trip before, during, and after the field experience as part of a project in teacher professional development. The context is a field trip to a…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Tong, Yanrong; Kinshuk; Wei, Xuefeng – International Journal of Mobile and Blended Learning, 2020
Project-based learning (PBL) and Blended Learning (BL) have been widely used in universities. There are some empirical teaching researches on PBL in the BL environment for some specific courses, but for the combination of PBL and BL, there is as yet no universal teaching model. This article puts forward a new universal teaching mode: Project-Based…
Descriptors: Instructional Design, Active Learning, Student Projects, Blended Learning
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Jeong, Lae-Ok; Kim, Yong-Myeong; Kang, Mun-Koo – International Journal of Mobile and Blended Learning, 2018
This article describes how the advent of the Information Age has brought an educational tendency to focus on the quality and morality, excluding the quantity of education and rote learning. This highlights the importance of developing competence of critical insight, problem solving, collaboration, communication, creative thinking, and cultural…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Homework
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Schmitz, Birgit; Klemke, Roland; Specht, Marcus – International Journal of Mobile and Blended Learning, 2013
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning by analysing underlying game mechanisms. In order to determine and classify cognitive and affective…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Telecommunications