Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Descriptor
Addictive Behavior | 4 |
Foreign Countries | 4 |
Handheld Devices | 2 |
Measures (Individuals) | 2 |
Metacognition | 2 |
Predictor Variables | 2 |
Video Games | 2 |
Academic Achievement | 1 |
Adolescents | 1 |
Burnout | 1 |
Computer Games | 1 |
More ▼ |
Source
International Journal of… | 4 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Secondary Education | 2 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Turkey | 3 |
Turkey (Istanbul) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Maslach Burnout Inventory | 1 |
Satisfaction With Life Scale | 1 |
What Works Clearinghouse Rating
Turan, Mehmet Emin – International Journal of Progressive Education, 2021
In this study, it was examined whether empathy is related to video game addiction and whether psychological resilience and life satisfaction mediate this relationship. The sample comprised 324 Turkish adolescents (aged between 11 and 15, mean of age was 13.01), who completed measures of empathy, psychological resilience, life satisfaction, and…
Descriptors: Empathy, Video Games, Addictive Behavior, Adolescents
Bilgiz, Sümeyye; Peker, Adem – International Journal of Progressive Education, 2021
The aim of this study is to examine the mediating role of the mindfullness in the relationship between the school burnout and problematic smart phone (PSU) and social media use (SMA). The participants of the research consists of 411 students studying in the high schools in the city centre Erzurum in Turkey in 2020. Research data were obtained…
Descriptors: Metacognition, Burnout, Addictive Behavior, Handheld Devices
Çar, Bekir; Ahraz, Aziz Onurhan – International Journal of Progressive Education, 2022
This study is conducted so as to investigate the relationship between secondary school students` digital game awareness(SDGA) and participation motivation to physical activity (PMPA). 456 female and 241 male secondary school students studying in the Keçiören district of Ankara participated voluntarily. Personel information form, Digital Game…
Descriptors: Foreign Countries, Secondary School Students, Computer Games, Video Games
Akinci, Tuncay – International Journal of Progressive Education, 2021
In this study, the relationship between problematic smartphone use, self-regulation, academic procrastination and academic stress among university students was examined. The theoretical model constructed to explain the predictive relationships between variables was tested using path analysis. Research data was collected from a sample of 632…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Self Management