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Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
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Lin, Feng; Chan, Carol K. K. – International Journal of Science Education, 2018
This study examined the role of computer-supported knowledge-building discourse and epistemic reflection in promoting elementary-school students' scientific epistemology and science learning. The participants were 39 Grade 5 students who were collectively pursuing ideas and inquiry for knowledge advance using Knowledge Forum (KF) while studying a…
Descriptors: Elementary School Students, Elementary School Science, Computer Assisted Instruction, Educational Technology
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Soong, Benson; Mercer, Neil – International Journal of Science Education, 2011
In this paper, we describe and discuss an information and communication technology (ICT)-based intervention designed to improve secondary school students' "revision" (in contrast to "learning") of physics concepts. We show that students' engagement in joint activities via our ICT-based intervention can provide them (and their…
Descriptors: Intervention, Student Attitudes, Physics, Foreign Countries
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Cheng, Meng-Tzu; Annetta, Leonard; Folta, Elizabeth; Holmes, Shawn Y. – International Journal of Science Education, 2011
"Drugs and the Brain: A Serious Game," a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to…
Descriptors: Video Games, Narcotics, Prevention, Drug Abuse
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Park, HyeRan; Khan, Samia; Petrina, Stephen – International Journal of Science Education, 2009
The Seventh School Curriculum Reform in Korea was introduced in 2000 to prepare school-aged Koreans for an information and knowledge-based society. The reform effort emphasises information and communication technology (ICT) in the K-12 curriculum and a learner-centred pedagogy. This study examines the contributions of ICT, specifically,…
Descriptors: Middle School Students, Curriculum Development, Student Attitudes, Computer Assisted Instruction
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Seethaler, Sherry; Linn, Marcia – International Journal of Science Education, 2004
To understand how students learn about science controversy, this study examines students' reasoning about tradeoffs in the context of a technology-enhanced curriculum about genetically modified food. The curriculum was designed and refined based on the Scaffolded Knowledge Integration Framework to help students sort and integrate their initial…
Descriptors: Middle School Students, Pretests Posttests, Food, Genetics