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Showing 1 to 15 of 67 results Save | Export
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Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
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Jewitt, Carey; Mitchell, Val; Wilson, Garrath; Golmohammadi, Lili; Atkinson, Douglas; Mackley, Kerstin Leder; Price, Sara – International Journal of Technology and Design Education, 2023
Digitally mediated touch is an emerging and significant area for technology and therefore for design and design education. However, the design of digital touch is a challenge, especially for novice designers, compounded by low awareness and understanding of the sociality of touch and the complexity of communicating felt sensations. This paper…
Descriptors: Novices, Design, Educational Technology, Technology Uses in Education
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Debs, Luciana; Gray, Colin M.; Asunda, Paul A. – International Journal of Technology and Design Education, 2023
Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in engineering and technology undergraduate curricula, there is a lack of research around college students' understanding of and engagement with…
Descriptors: Educational Technology, Technology Uses in Education, Ethics, Engineering Education
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Yao Wang; Yiting Zhao; Xin Tian; Jiachen Yang; Shijian Luo – International Journal of Technology and Design Education, 2025
This study aims to examine design students' intention towards using Artificial Intelligence-aided Design Tools (AIDTs). An extended model is developed by combining the affective-cognitive consistency theory with the Unified Theory of Acceptance and Use of Technology (UTAUT). Data are collected through online comments from Chinese streaming media…
Descriptors: Foreign Countries, Design, Student Attitudes, Intention
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Music, Josip; Bonkovic, Mirjana; Kružic, Stanko; Marasovic, Tea; Papic, Vladan; Kostova, Snezhana; Dimitrova, Maya; Saeva, Svetoslava; Zamfirov, Milen; Kaburlasos, Vassilis; Vrochidou, Eleni; Papakostas, George; Pachidis, Theodore – International Journal of Technology and Design Education, 2022
This paper presents the results of the survey that was conducted during 2018 in four countries: Bulgaria, Greece, Bosnia and Herzegovina and Croatia. The survey is a part of activities within the project "Increasing the well being of the population by RObotic and ICT based iNNovative education" (RONNI), funded by the Danube Strategic…
Descriptors: Robotics, Information Technology, Technology Uses in Education, Higher Education
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Brink, Helen; Kilbrink, Nina; Gericke, Niklas – International Journal of Technology and Design Education, 2022
In secondary technology education, models of artifacts, systems and processes, visualized and simulated through digital tools (digital models) are a relatively new element. Technology teachers teach digital models to meet syllabus criteria of digital competence, applicable to for instance problem solving and documentation using digital tools.…
Descriptors: Technology Education, Secondary School Teachers, Teaching Experience, Models
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
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Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
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Susanne Walan – International Journal of Technology and Design Education, 2025
Since the end of 2022, global discussions on Artificial Intelligence (AI) have surged, influencing diverse societal groups, such as teachers, students and policymakers. This case study focuses on Swedish primary school students aged 11-12. The aim is to examine their cognitive and affective perceptions of AI and their current usage. Data,…
Descriptors: Foreign Countries, Elementary School Students, Artificial Intelligence, Student Attitudes
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McDermott-Dalton, Geraldine – International Journal of Technology and Design Education, 2022
The use of portfolios is deeply embedded in practice within Design education. However, as trends change and technology improves, tensions often arise in the interpretation and presentation of the portfolio activity. Additionally, as more and more digital artefacts are produced by design students, the question arises as to whether the traditional…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Educational Technology, Technology Uses in Education
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Wammes, Dannie; Slof, Bert; Schot, Willemijn; Kester, Liesbeth – International Journal of Technology and Design Education, 2022
This study aimed to develop and validate, based on the Evidence Centered Design approach, a generic tool to diagnose primary education pupils' prior knowledge of technological systems in primary school classrooms. Two technological devices, namely the Buzz Wire device and the Stairs Marble Track, were selected to investigate whether theoretical…
Descriptors: Elementary School Students, Knowledge Level, Prior Learning, Educational Technology
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Dickson, Brandon; Weber, Jessica; Kotsopoulos, Donna; Boyd, Taylor; Jiwani, Sagar; Roach, Brandon – International Journal of Technology and Design Education, 2021
In this research we explore the pedagogical affordances associated with the use of a 3D printer in a middle school classroom (11-12 years old). We introduced the 3D printer in a classroom where no one, including the teacher, had prior knowledge of 3D printing. Lessons using the 3D printer were designed to correspond with the mathematics curriculum…
Descriptors: Affordances, Technology Uses in Education, Printing, Computer Peripherals
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Vinnervik, Peter – International Journal of Technology and Design Education, 2022
The 2017 reform of the Swedish national curriculum requires that all compulsory school mathematics and technology teachers integrate programming into their teaching. The new programming policy poses a particular challenge since a majority of the affected teachers have little or no previous programming experience. This paper reports on a study of…
Descriptors: Foreign Countries, Mathematics Education, Technology Education, Programming
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Chitanana, Lockias – International Journal of Technology and Design Education, 2021
This paper analyses Web 2.0 facilitated collaborative design among undergraduate engineering students. The study used the actor-network theory as a methodological and analytical framework to study the role of Web 2.0 technology in the collaborative design process. Participants were drawn from fourth-year engineering students at a university of…
Descriptors: Web 2.0 Technologies, Educational Technology, Cooperative Learning, Design
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