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Showing 1 to 15 of 18 results Save | Export
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Gorman, Daniel; Hoermann, Simon; Lindeman, Robert W.; Shahri, Bahareh – International Journal of Technology and Design Education, 2022
The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even when they are located somewhere else. During the COVID-19 lockdown and pandemic, with students across the world forced into home-based learning via remote teaching, a VR classroom shows…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, COVID-19
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Lane, Diarmaid; McGarr, Oliver; Nicholl, Bill – International Journal of Technology and Design Education, 2023
Research relating to the nature and purpose of 'design' activity across education sectors has accelerated in recent years as governments and policy makers throughout the world highlight the importance of skills such as creative problem-solving and innovation. Within secondary schools, responsibility for teaching and learning through design is…
Descriptors: Secondary School Teachers, Design, Problem Solving, Professional Development
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Park, Woongbin; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2023
The purpose of this study was to develop a program that incorporates computational thinking into technology education classrooms and to investigate its effect on students. Software (SW) education and physical computing education are frequently addressed topics in technology education, but education about computational thinking (CT) lacks interest…
Descriptors: Foreign Countries, Middle School Students, Computation, Thinking Skills
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Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
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Reinsfield, Elizabeth; Lee, Kerry – International Journal of Technology and Design Education, 2022
The recruitment and retention of technology teachers in New Zealand is facing a potential crisis point. Worryingly, there are continuing misconceptions about the purpose and nature of technology education, and an ageing demographic in this sector of the teaching community. It is becoming increasingly difficult for schools to attract and appoint…
Descriptors: Foreign Countries, Technology Education, Teachers, Teacher Recruitment
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Haritaipan, Lalita; Saijo, Miki; Mougenot, Celine – International Journal of Technology and Design Education, 2019
There is a growing concern for design students to gain basic technological knowledge for design in real practice. While there is abundance of tools for creativity, technical information has never been implemented as inspiration for ideas. In this paper, to answer the demand of creativity tools with real practice, we created magic-based…
Descriptors: Novices, Design, Technology Education, Technological Literacy
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Fox-Turnbull, Wendy – International Journal of Technology and Design Education, 2019
This article describes a study undertaken in New Zealand, England and Sweden and is based on the use of a tool developed by the researcher as a professional development and teaching tool in technology education for teachers of students between four and six years of age. The aim of the research was to investigate teachers' views of the…
Descriptors: Faculty Development, Cross Cultural Studies, Teaching Methods, Technology Education
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2013
The main goal of the present study was to provide insights into how disciplinary expertise might be infused into Design and Technology classrooms and how authentic processes based on professional design practices might be constructed. We describe elementary students' collaborative lamp designing process, where the leadership was provided by a…
Descriptors: Design, Video Technology, Elementary School Students, Expertise
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Fan, Szu-Chun; Yu, Kuang-Chao – International Journal of Technology and Design Education, 2017
STEM-oriented engineering design practice has become recognized increasingly by technology education professionals in Taiwan. This study sought to examine the effectiveness of the application of an integrative STEM approach within engineering design practices in high school technology education in Taiwan. A quasi-experimental study was conducted…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Educational Benefits
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Martin, Perrine; Velay, Jean-Luc – International Journal of Technology and Design Education, 2012
Nowadays, computer aided design (CAD) is widely used by designers. Would children learn to draw more easily and more efficiently if they were taught with computerised tools? To answer this question, we made an experiment designed to compare two methods for children to do the same drawing: the classical "pen and paper" method and a CAD…
Descriptors: Memory, Geometry, Educational Experiments, Class Activities
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Hong, Jon-Chao; Chen, Mei-Yung; Wong, Ashley; Hsu, Tsui-Fang; Peng, Chih-Chi – International Journal of Technology and Design Education, 2012
In a contest featuring hands-on projects, college students were required to design a simple crawling worm using planning, self-monitoring and self-evaluation processes to solve contradictive problems. To enhance the efficiency of problem solving, one needs to practice meta-cognition based on an application of related scientific concepts. The…
Descriptors: Physics, Competition, Scientific Concepts, Hands on Science
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Chang, Yu-Shan – International Journal of Technology and Design Education, 2013
The purpose of this study was to investigate the effects of online (web-based) creative problem-solving (CPS) activities on student technological creativity and to examine the characteristics of student creativity in the context of online CPS. A pretest-posttest quasi-experiment was conducted with 107 fourth-grade students in Taiwan. The…
Descriptors: Problem Solving, Science Activities, Creativity, Creative Activities
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Chatoney, M.; Andreucci, C. – International Journal of Technology and Design Education, 2009
Sciences and technology study and technological jobs are deserted by girls. Many measurements were set up in the study to find an issue. But not enough researches learn over this question as part of education study, in other words on the process of transmission. Indeed they ignore for instance, if certain contents, certain types of activities,…
Descriptors: Educational Environment, Females, Technology Education, Student Motivation
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Lou, Shi-Jer; Shih, Ru-Chu; Diez, C. Ray; Tseng, Kuo-Hung – International Journal of Technology and Design Education, 2011
This study was designed to explore the effects of problem-based learning (PBL) strategies on the attitudes of female senior high school students toward integrated knowledge learning in science, technology, engineering, and mathematics (STEM). Content analysis and focus group methods were adopted as the research processes. Data and information…
Descriptors: Student Attitudes, Focus Groups, Learning Strategies, Problem Based Learning
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Haupt, Grietjie; Blignaut, Seugnet – International Journal of Technology and Design Education, 2008
Education and training interventions can be evaluated through the success of learning outcomes. Kirkpatrick's four-level model is a widely accepted and highly popular evaluation tool. However, some criticise the model's shortcomings. This article will examine the extent to which the four-level model can evaluate design and technology students'…
Descriptors: Intervention, Aesthetics, Technology Education, Learning Theories
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