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Nilsson, Tor; Gustafsson, Peter; Sundqvist, Pernilla – International Journal of Technology and Design Education, 2022
This study investigates preschool children's interactions with technology in a Swedish context. The purpose is to broaden our knowledge about children, technology and preschool activities--not only the meanings of technology that is present in everyday preschool activities, but also how children interact with it. Collier-Reed's (Pupils'…
Descriptors: Technology Uses in Education, Interaction, Measurement Techniques, Preservice Teachers
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Wendy Fox-Turnbull – International Journal of Technology and Design Education, 2024
Classroom conversation between students is complex and used for multiple reasons every day. Student dialogue also allows teachers insight into student's learning. This article presents findings from a qualitative study that used dialogism, a branch of sociocultural theory, to investigate in depth student to student (inter-student) questioning…
Descriptors: Young Children, Technology Education, Design, Peer Relationship
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Woongbin Park; Hyuksoo Kwon – International Journal of Technology and Design Education, 2024
The purpose of this study is multifold: First, to develop an educational program using artificial intelligence (AI) in middle school free semester system of South Korea. Second, to verify the program's effectiveness, the study clarified the definition of AI and AI education and considered their meaning in technology education. This study used…
Descriptors: Foreign Countries, Middle Schools, Artificial Intelligence, Program Effectiveness
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O'Connor, Adrian; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Creativity and innovation are leading topics for the twenty-first century, not only in individual, cultural or social contexts but also within a wider perspective in business or economic development. For that reason, creative and innovative activities have started to feature in many design-based programs in second level education. Design and…
Descriptors: Design, Technology Education, Creativity, Innovation
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Jiang, Hao; Tang, MingXi; Peng, Xiang; Liu, Xiaoli – International Journal of Technology and Design Education, 2018
The subject of design and technology was introduced to the curriculum for high schools in China 10 years ago. However, the teaching and learning of this subject have become difficult for both teachers and students because there is a lack of qualified teachers with design background to deliver this subject in a way to stimulate the learning…
Descriptors: High School Students, Design, Technology Education, Educational Technology
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Svensson, Maria; Johansen, Gerd – International Journal of Technology and Design Education, 2019
In the technology classroom, practical problem-solving activities require interaction between teacher and students. To explore these interactions, we use Joint Action Theory of Didactics (JATD). Joint actions occur within a didactical system where teacher, students and content are understood as an undividable whole. Of particular interest is how…
Descriptors: Teacher Student Relationship, Interaction, Problem Solving, Technology Education
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Masson, Anne-Lotte; Klop, Tanja; Osseweijer, Patricia – International Journal of Technology and Design Education, 2016
Many education initiatives in science and technology education aim to create enthusiasm among young people to pursue a career in Science, Technology, Engineering, and Mathematics (STEM). Research suggests that personal interaction between secondary school students and scientists could be a success factor, but there is a need for more in-depth…
Descriptors: Secondary School Students, Scientists, Science Education, Semi Structured Interviews
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2013
The purpose of the present article was to analyze the interaction between elementary students and a professional design expert. The expert was present in the classroom, facilitating a collaborative lamp designing process together with the teacher. Using the notion of "figured worlds" (Holland et al. 1998), we explored how learning could be…
Descriptors: Design, Content Analysis, Qualitative Research, Classroom Research
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Tseng, Kuo-Hung; Chang, Chi-Cheng; Lou, Shi-Jer; Hsu, Pi-Shan – International Journal of Technology and Design Education, 2013
The purpose of the study was to explore that using creative problem solving can promote students' performance of concept mapping (CMPING). Students were encouraged to use creative problem solving (CPS) in constructing nanometer knowledge structure, and then to promote the performance of CMPING. The knowledge structure was visualized through…
Descriptors: Concept Mapping, Problem Solving, Creative Activities, Creative Teaching
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Campbell, Coral; Jane, Beverley – International Journal of Technology and Design Education, 2012
Design and technology education provides children with opportunities to create solutions to specific needs in innovative ways. This paper reports on research that focused on the language that the children used when they were involved in a design and technology activity. In accessing the results of the language study, the findings suggest that the…
Descriptors: Student Motivation, Interpersonal Relationship, Interaction, Learning Motivation
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Faiola, Anthony; Matei, Sorin Adam – International Journal of Technology and Design Education, 2010
The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better…
Descriptors: Models, Computer Software, Interaction, Social Environment