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Mohammadali Ashrafganjouei; Hamid Nadimi – International Journal of Technology and Design Education, 2024
Design teams often rely on precedents, but the impact of using the direct experience of a precedent on design behavior requires further investigation. To explore this impact, fifteen teams of master students of architecture participated in two design sessions: one without and the other with a previous experience of visiting an example. The…
Descriptors: Architectural Education, Masters Programs, Graduate Students, Building Design
Samira Mohamed Ahmed Abdullah; Naila Mohamed Farid Toulan; Ayman Abdel-Hamid Amen – International Journal of Technology and Design Education, 2024
Design thinking is a way to create solid designs that responds to design problems and solve it in a creative and suitable way. However, it is not widely recognized in architectural education pedagogy in Egypt for undergraduate. Despite being very efficient in several business avenues but not in architectural pedagogy. So, this paper aims to spot…
Descriptors: Design, Architectural Education, Verbal Communication, Visualization
Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Özkan Yazgan, Esra; Akalin, Aysu – International Journal of Technology and Design Education, 2019
The aim of this work is to examine pre-architects' use of metaphorical reasoning as a tool for design problem solving exercises in an unfamiliar environment. It is to improve their sense of place, which helps to identify and capture design concepts, as well as define goals and requirements. Regarding the three metaphorical reasoning operations of…
Descriptors: Design, Figurative Language, Studio Art, Problem Solving
Hamza, Tamer S.; Hassan, Doaa K. – International Journal of Technology and Design Education, 2016
Creativity is an original cognitive ability and problem solving process which enables individuals to use their intelligence in a way that is unique and directed toward coming up with a product. Architectural education is one of the fields in which human creativity has been exhibited; because, it can be defined as a design study that correlates…
Descriptors: Convergent Thinking, Creativity, Creative Thinking, Thinking Skills
Erkan Yazici, Yasemin – International Journal of Technology and Design Education, 2013
There are many factors that influence designers in the architectural design process. Cognitive style, which varies according to the cognitive structure of persons, and spatial experience, which is created with spatial data acquired during life are two of these factors. Designers usually refer to their spatial experiences in order to find solutions…
Descriptors: Architectural Education, Design, Spatial Ability, Cognitive Style
Chiu, Sheng-Hsiao – International Journal of Technology and Design Education, 2010
Architectural design is a knowledge-intensive activity; however, students frequently lack sufficient knowledge when they practice design. Collaborative learning can supplement the students' insufficient expertise. Successful collaborative learning relies on knowledge sharing between students. This implies that the peers are a considerable design…
Descriptors: Design, Sharing Behavior, Internet, Architectural Education